@128_mhz Another example of the good stuff is FFVII Remake. I don't know what a Shinra or a mako is until well past when it is relevant, but they don't lore dump until after I care about the characters.
@128_mhz Lore or history dumps before I become invested in the world. This applies to fantasy fiction in general. I would say that Dragon Quest gets this right. Little bits of lore from each character. If I want to know, I will talk to lots of characters.
@ModernVintageG Not only did it add makeup to her eyes, it changed their size unevenly. AI filter grossness. But as long as you donโt mind that your GPU removes the entire art styleโฆ. ๐คฎ
On Monday , picoCAD 2 will let you:
๐ make models easily
๐จ draw pixelart textures
๐ฟ make simple animations
See you on Steam and itch!
#screenshotSaturday#gamedev#indiedev
@BoundaryBreak In BOTW, transparency breaks a lot of effects because of the deferred rendering system used. Using dithering changes the look of transparent objects, but avoids breaking graphical effects in a deferred rendering setup. (Or other post-processing effects.)
@BoundaryBreak Actually, transparency is just more expensive than dithering. The GPU handles z-sorting, so itโs not about drawing order, just an optimization issue. Many post-processing effects are done in a separate pass, so transparency breaks those effects. BOTW is a good example of this