Our #SGP25 work studies a simple and effective way to uniformly sample implicit surfaces by casting rays. (1/9)
“Uniform Sampling of Surfaces by Casting Rays” w/ @_abhishekmadan@nmwsharp@_AlecJacobson
Monte Carlo integration lets us integrate high-dimensional functions exponentially faster than traditional methods!
Part two (https://t.co/DdrmfePwRc) explores how and why it works.
My open source library for projection mapping is officially released today, free for all to use. Built on the @ProcessingOrg creative coding framework, it’s based on years of SPACEFILLER projection mapping installations.
https://t.co/MWTIeWvp6n
> https://t.co/6dFPKfIOgo _
+ Added Next/Previous links
+ Included interactive Shadertoy for https://t.co/YR1EOEJuSK
+ Fixed motors rotating incorrectly, which lead to:
+ Observers now align to being an inverted motor!
All code is CC0, free, and also accessible on your mobile!
Congratulations to IDL alum @domoritz for winning a VGTC Significant New Researcher award!! A premier honor for early career researchers in visualization!
Here comes another patch 💌 it brings a few QoL things:
* Option to remove merlons and railings - no more need to stack two blocks to get rid of 'em 😄
* Last color/style edit is remembered, and applied to the next shape, wall, window, etc you create.
* a few misc fixes! 🧵
After fifteen years of working on products for our clients, we’re releasing one of our very own!
Rowboat is our tool for quickly making sense of tabular data (think Excel and CSV files). It runs entirely in the browser, just https://t.co/HCD4yLvlL3 and drop a file on the page.
At @Apple we’ve been working on some cool tooling for ML. Check out the Mycelium graph viewer and also @donghaoren’s tensor visualizer widget at https://t.co/Io5e5h24fy
🚀✨🎉 As of 11am today: Magic Circle is launched GLOBALLY on Discord!
After 6 months of intense focus & collaboration with the awesome team at Discord, we're super proud to be among the very first game studios to ship a game on Discord's new game platform.
Some thoughts & reflections below 👇
its GLSL's 20th birthday on saturday! fittingly I will be writing shaders at @thecodingtrain book release of nature of code then! https://t.co/i7uroDCdsm