Curious about my process behind Celestial Ruin? Iβve shared a full breakdown covering my approach to environment design, texturing, and dynamic lighting. See how it all came together!
https://t.co/EZIgJuUpnm
#LevelDesign#Blender3D#3DEnvironment#DigitalArt
Super excited to see 'Celestial Ruin' featured by @BlenderArtists! π Big thanks to the community for the support. More art coming soon! π #3DArt#Blender#CelestialRuin
Hello guys, here is my last work done in Blender and rendered with Cycles, this is my first time using blender and it was a lot of work, and learned about non-destructive workflow for hard surfaces.
Any critics and comments are welcome.
for more images: https://t.co/XmKzoPraiE
Hello, this is my most recent effort, in which I attempted Unreal 5 for the first time and used the power of Megascan to build this little since.
For more picture check my post at:
https://t.co/tfSCI5nwlB
#UnrealEngine5#ue5#lumen#realism#quixel@UnrealEngine
I haven't written in a long time since I've been swamped with work, but today I finished the deployment phase using firebase, and here is the final deployment site:
https://t.co/FO8Y0YwScu
#100DaysOfCode#100Devs#ReactJS
Day 67β
I'm finishing up the react-router section of the React course by creating an incredible spa project; it's been a few days since I've coded, but I'm coming back strong.
#100DaysOfCode#100Devs#ReactJS#Redux
Day 66β
Today, I dug deep into the react and redux toolkits by following @maxedapps' react course, and we built an incredible fake app where we can add items to the cart, store the data to the backend (firebase), and then fetch it.
#100DaysOfCode#100Devs#ReactJS#Redux
Day 64β