Cooldown prevents reactions, so you can cram more blocks together - when the cooling cycle ends, all elements with critical mass instantly blow up. Running out of POWER = GAME OVER
#GameMakerStudio2
Some kind of puzzle game prototype(?) - fuse elements together to make them unstable, achieve critical mass to blow them up. Overheating the "core" makes elements less stable, making it easier to get bigger chain reactions. #GameMakerStudio2#gamedev