Video of the attack of the russian Shahed-136 drone on the territory of Romania on September 4th.
The sound of this drone can be heard in the video. It reduced the engine speed before the strike, which is typical for the Shahed-136 at the moment of hitting the target.
At the time of the attack, there was no air defense work in progress, which means that the drone actually hit the territory of Romania as it was programmed to do by the russians.
@jensstoltenberg are you still don’t see this?
Writing a Unity editor script and want to use a UnityEditor API that’s really really useful, but it’s marked internal? Create an asmdef and call it “Assembly-CSharp-Editor-testable”, and - *magic* - all UnityEditor internal APIs are yours, with no reflection. #unitytips
@Atrix256 I didn't know that is bluenoise. That is how we do our mesh segmentation but with geodistance. It helps alot with performance, things like reasonable trade off between fragment overdraw and chunk size for culling, decent chunk uv space to world space ratio etc
I just post a blog about the iterations of sss implementation I made in my renderer last year.
Hopefully, this could be helpful to whoever is trying to do the same in their own offline renderer.
https://t.co/h1HmtvavBF
Some cloud experiments continued from #UE5#PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms! Now as twitter video. Examples will be included in 4.26
#UE4#realtimevfx#cloudscape