So shading stuff in #b3d after exporting from #Fusion360 seems to work well enough if you use procedurals. Unfortunately it wont work in substance this way, not even with Moi3D as a meshing proxy. What am I missing?
This year in a nutshell:
- Found our I had cancer starting my last semester in February.
- Stayed in school while driving home every 2 weeks to go to the hospital.
- Finished and presented my 9 minute theses animation.
- Graduated 🎉!
- Got surgery in May & now cancer free!
Blender 2.81 brings over a thousand fixes, a brand new sculpting workflow, support for #NVIDIARTX, #Intel Open Image Denoise, OpenVDB Voxel remesh, library overrides, a better outliner, a new file browser, and much more.
Blender, made by you. https://t.co/ABAkGCgkiZ #b3d
All Sculpt Mode clay brushes are being rewritten from scratch, including new ones that simulate material accumulation and deformation under your finger. Blender 2.82 will truly feel like sculpting with clay. #b3d