Want to speed up your XR development? ๐ฅฝโฉ
Meta Developer Advocate, @Dilmerv, shares 3 key ways to optimize your workflows using the new Unity CLI - from instant code evaluation to faster Quest builds and performance profiling.
๐ Read the full guide: https://t.co/Ix5HFsOdoW
#Unity | @MetaHorizonDevs
Desktop simulation can test behavior, but it can't measure frame time on a headset.
With Immersive Web SDK version 1.0, an agent can play your app on device, profile it, fix any drop, and replay until it holds your frame rate target. ๐ง
Point your agent here and start building ๐ https://t.co/nrEUos38jz
Well, no time wasted! Iโll be doing a live, hands-on tutorial on Unityโs YouTube channel showing what itโs like to build for Meta VR Glasses. More details below ๐
Ok, if youโre NEW to VR, AI, or Wearables development, watch this video!
Itโs beginner-friendly, and I walk through many of the tools and SDKs we provide for building with Meta, including Unity, Unreal, DAT/Web Apps, WebXR, & agentic workflows.
If you have additional questions, donโt hesitate to drop them below! ๐
Over the past 3-4 weeks, I focused on creating a live demo for the Meta Connect Developer Keynote. When the team asked me to do this with AI, my first reaction was, โHow am I going to pull this off on stage?โ ๐
Then I got to work. Iโve been building so many games and prototypes that I had a pretty good idea of how to approach it.
Well, I donโt want to spoil it, but hereโs the full live demo showing how I built a Mini Golf game thatโs ready for Meta VR Glasses! It uses v207, hand tracking, and gaze interactions, and I relied quite a bit on Meta XR Simulator for rapid iteration. ๐
This is what Meta Connect felt like from the floor. ๐ฅ
And this is where you pick up what they learned: every developer session on demand, plus recap blogs and documentation to start building for Meta VR Glasses. ๐ https://t.co/qi1U0K9q65
#MetaConnect
Introducing Fast Forward, a hackathon by Vercel and @Meta.
Ship eve agents & VR apps with support from Neon.
October 14, 10-6pm. San Francisco. Register โ https://t.co/NbaV9VUZ3p
A framework is only as good as what people build with it.
Immersive Web SDK 1.0 is out, and this is what our community has made with it so far.
Run npm create @iwsdk@latest, or point your AI agent at https://t.co/xxqBUEPtB0 and imagine away.
๐ด Ready ๐ก Set ๐ข Build!
The Meta VR Start Developer Competition is live. Create a new VR experience or update an existing one and submit it by November 18 for a chance to win a share of the $1M prize pool. ๐
Terms & Conditions apply. See rules ๐ https://t.co/LMzN8E8YRe
Check it out now โก๏ธ Everything from Meta Connect is in one place. ๐
Replay the Meta VR Glasses at the keynote, then go into the developer sessions for Unity, Unreal, Android and web. Recap blogs and documentation are ready too ๐ https://t.co/HF6ZkdxZUz
#MetaConnect
Your next app could be in VR.
Describe an app, and Replit builds it for @Meta devices.
Announced today at #MetaConnect. Start building: https://t.co/NIaZFInsRi
Start building and testing for Meta VR Glasses today: v207 SDKs, Meta XR Simulator, Spatial Simulator, and the Immersive Web Emulator let you test and refine your apps before hardware ships in spring 2027. Watch developer sessions to learn more ๐ https://t.co/7fyMIIgkLm
Cue the lights โจ The developer state of the union starts soon. Tune in now for the biggest updates for Meta VR, live as it happens ๐ https://t.co/ZHEyKmRd56
If you canโt watch live, follow along for the biggest announcements ๐๐งต
#MetaConnect
The Meta VR Start Developer Competition is open ๐
You have 8 weeks to build for Meta VR Glasses, Meta Quest or both, and compete for a share of $1M in prizes across entertainment, gaming and productivity. Submission deadline closes Nov 18. Enter here ๐ https://t.co/esyOZfWGPI