I'm a Technical Project Manager and a former software engineer. I help SaaS startups and software agencies of 5 to 50 people ship on time.
Some recent results:
Cut unplanned scope changes by about 30% with a proper change-management process
Got critical-issue resolution down from 48 hours to under 12
Brought client escalations down from 10–15 a week to 4–5
What I take on: delivery health audits, scope clarification, project recovery and fractional TPM work. I'm based in Lahore and work UK and US hours.
If your releases keep slipping, DM me.
Founders: the last time you hired a developer to go faster, did you actually ship faster?
Or did the team get bigger while releases kept the same pace?
Tip: when a client escalates, don't just fix the issue. Ask what update they were missing before they reached for the phone.
Most escalations are a status gap, not a quality gap.
If your clients keep escalating, DM me.
@dhh Reviewing every line was always a proxy for not knowing what a change was supposed to do. Once the acceptance criteria are written down, you can check the behaviour instead and save human review for the risky changes.
@ThorMonsted Without exit criteria written before the phase starts, "successful" just means it ended on time. Worth agreeing on the one or two signals that would make you stop, not just the ones that let you continue.
@chrija The velocity usually dies in approvals, not engineering: each new product inherits the sign-off chain of the core one. The companies that keep it tend to give the new team its own release rhythm and a short list of calls it can make without asking.
Emailing before clients ask is the step most agencies skip, because "not affected" feels like nothing to report. In an incident clients judge you on how fast they hear from you; giving real criticals their own path is how we took critical fixes from 48h to under 12h at Coder Feast.
I was a PHP/Laravel developer before I ran delivery.
The most useful thing it gave me: I can tell when an estimate is really a guess.
A guess isn't a problem. Planning a launch around one is.
@WuRachellewu47 The dashboard probably shipped because nobody had to write down which user problem it solved and how you'd know it worked. That one line before the build would have killed it in planning instead of in the support queue.
@csloane Margin usually leaks mid-month through small change requests nobody logged, so by close it's history rather than something you can act on. Checking hours against scope weekly per client turns it back into a decision you can still make.
@aneri That choice usually gets forced by dates that were set before the scope was known, so crunch ends up as the only buffer. Cutting scope at each milestone instead of adding hours is the lever that actually protects the team.
@paulg Not needing the round mostly comes down to whether the money you already have turns into shipped work on a predictable schedule. Most early teams that think they need more runway actually need fewer things in flight at once.
A feature isn't scoped until someone has written down what it won't do.
Most scope creep is just the won't-do list arriving late, one request at a time.
@aneesmerchant The harder question is how a mismatch like that got past release review, since tests passing on normal prompt sizes say nothing about the edge. I'd also ask a vendor who has the authority to block a launch, and whether anyone ever has.
The risky stretch for a payments product starts right after the first great demo, because everything after it is edge cases the happy path never shows. I'd get it into a few real reps' hands on a weekly release now, so failed payouts and refunds surface while the scope is still small.
@ArthurSaada That spend is usually paying for the handoffs between tools, not the tools themselves, because nobody owns the process end to end. Mapping who touches what each week often shows half of it is moving data a person shouldn't have to move.
@hnshah The ten changes usually happen because each round of feedback gets treated as a roadmap item instead of a test of one question. Writing down what you're trying to learn before each early-access cohort makes it much easier to tell a real signal from the loudest user.
At oladoc I led 3 partner API integrations and partner onboarding got about 40% faster.
The second integration should always be cheaper than the first.
If yours isn't, nobody wrote down what the first one taught you.
Agency owners: when a client asks for one small change mid-sprint, who decides whether it goes in?
If the answer is whoever picked up the call, how do you price it later?
@joeapfelbaum Agreed, and it lands harder when each item says what would have happened without the catch, like a release that would have gone out with a broken checkout. Do you send yours monthly or with each delivery?
Tip: pick one release day a week and stick to it, even when the release is small.
A fixed day forces work to be finished and tested in smaller pieces.
Big irregular releases are where most surprises hide.
If your releases keep slipping, DM me.