My dissertation is finished and handed in. I'm really happy with the way this has turned out, and can't wait to remake it with all the improvement's I've learnt along the way. #gamedev#dissertation#UoL
The playtest for V0.03.1 is now out to everyone! Just click the 'Request Access' button on the storepage to be automatically added to the playtest list.
Info & changes below 👇
I'm currently looking for participants for my remote #VR study. If anyone (18+) has a spare hour and wouldn't mind playing a couple #games and answering some questions, please let me know - it'd help a lot!
> https://t.co/tNl9QaP1V6
Any RTs appreciated!
#OculusQuest2#Oculus
Great post explaining the concept of a Marching Cubes style 3d tile system by the people behind @PhantomBrigade_. (tile meshes go on the dual grid, of course)
https://t.co/3rqgzftqdw
Life Not Supported just reached 200 wishlists in less than 2 months!
Thank you to everyone for participating in #wishlistwednesday its a huge motivator to get this game done 🚀
Extending the Unity Editor with editor scripting is something that many devs find to be intimidating and since I've been getting into tool dev lately, I thought I'd create a quick-start thread in which I show you how to create a simple prefab spawner tool. #unitytips@pocinplay
After using @unity3d for almost 10 years, I want to share the TEN small features that are really helping me develop games faster.
Starting with my favourite... 😎
1⃣ Inspector Maths
You can write ACTUAL mathematical expressions in the inspector! 🤯
Check the other ones!
🧵👇
I'm have 2/3 of a blocked out level done now!🔥Only a few mechanics left to flesh out in the players inventory. Hoping for an early test-build by at least the end of the month. #screenshotsaturday#ue4#indiedev#gamedev#Steam
Loving the new Nav Tool Mechanic in my game. Uses Dot Product to see how close the player is to facing the same direction as to where the Relic is. Not so happy about the visuals atm but that can be changed later. #gamedev#UE4
I also worked on a video talking about the game design of the project and what's currently being worked on in these early stages ft. cinematics which took along time to look right https://t.co/OUQLmJU2dE #devlog
Our Game Jam went really well over the weekend. Thank you to everyone who partook in the event regardless of if you made a submission or not! We managed to raise £200 for @CatsProtection which is awesome thank you to everyone who donated! ☺️
Chip 'N Jam has started. The theme is : "Don't Lose Faith" and the Focus is : "Power Ups!" You have 48 hours to make and submit to itch https://t.co/aYrmj1UMqm
We've just got the theme & focus for the next @ChipNJam_ ready for Friday. I'm very excited for it :)
Also, we're streaming to raise money for @CatsProtection as part of their Pawsome Players fundraiser (and they've given me a snazzy shirt).
Join in here https://t.co/Ak9JUpcCMn