The worst cyber attack in history was prevented because one person noticed a compromised linux distro was slowing his system down by fractions of a second.
Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him.
In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world.
Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters.
Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out.
Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.
Sincognito Teaser Trailer Out Now!! 🎮
Sincognito is a Social-Deduction, Stealth, Physics based Horror game based on the 7 Deadly Sins.
Wishlist & Playtest on Steam: https://t.co/CrErTXhSZ7
🎮 Please like, share, and playtest with your friends! 🎮
ANNOUNCING our #IndieGame RECUR!
A cinematic platformer with a time-bending game mechanic:
➡️ Walking right: Into the future
⬅️ Walking left: Into the Past
↕️ Front or back: Time frozen
It's been a wild journey for our small team, so plz tell us what you think!
I've spent some time reworking my morphing system. Normally I "hide" the transition in a glow effect because the morphing geometry looked horrible. The geometry is now almost 1 to 1 with the actual mesh it morphs into.
#UnrealEngine#3d#animation#gamedev#gamedevelopment
Automatically convert tris to quads in @Blender with QRemeshify, a free and easy-to-use remesher that produces good-quality quad topology.
Get it here: https://t.co/i249YEGJbA
#b3d#blender3d#blender#3dmodeling
3D Artist and Add-on Maker Kushiro has presented a new free tool for @Blender called Quick Fillet, which helps create curved surfaces (quads) using cross-section edges in no time.
Grab it here: https://t.co/25BoCe3h4b
@kushirosea#3dmodeling#modeling#Addon#tools
.@mio3io has launched a free UV editing @Blender add-on designed to streamline UV unwrapping, specifically tailored for character modeling.
Grab it here: https://t.co/wFVXYndKx0
#b3d#blender3d#blender#3dart#3dmodeling
OmniStep: A Scriptable First Person Controller for Blender #b3d#blender
Documentation is finished, now creating some Demo Scenes..
Another 1-2 Weeks and its done!
Alright here it is! A simple "boil" effect modifier you can easily apply to any mesh and control with ease - Go nuts!!
https://t.co/EoI9dqKi1D
#b3d#bnpr