Ever wonder how we ship Unreal builds to the web? We didn't just optimize our pipeline. We built our own C++ compiler, distributed build system, and next-gen texture codec.
33× less memory
Advanced texture compression specifically for the web
Async asset streaming to deliver a small binary upfront
2.5× faster compilation.
Multi-threaded renderer + SIMD.
Pre-compiled shader caching support in WebGPU
@TimSweeneyEpic@EpicVogel
@threejs So @TimSweeneyEpic Can I get a little flavor here! Even a "like"😅 Only dev in the U.S. that also completed a version of the Unreal Engine 5.8 WebGpu Port!
@anxuanng What check caught the 52 missing parts and 1,305 duplicate copies across the full set and a geometry count against the source, or a render comparison?
We’ve updated the Unreal Engine EULA so devs can now choose to train AI models on their UE and MetaHuman projects, and benefit from AI models that understand their code and content.
This change does not give Epic any rights to your content or code.
Check out the blog for the details: https://t.co/1vwSoPLvGq
Pick a track. Catch the notes. Chase your own score.
Rhythmverse is a playable MMKPC Studios portfolio game: touch on phone or keyboard on PC. Guest scores stay on your device.
Play: https://t.co/aGzjZTtfd5