Top Tweets for #WebGpu
[vibe-]codevember 2026 - Day 9 - Mebrane 🫧
Bouncing marbles, click to drop them, and space bar to bounce them!
Created with Google Gemini 4 CARBON (Medium) + @antigravity
https://t.co/WtHWcWwlrG
#WebGPU
@threejs
@mrdoob
@thespite
Day 6 - Fruit
Today we start a new category focused on Treats! And what better way to start than with the S tier fruit, the mango 🥭 Sliced in TSL...
#Nodevember #threejs #TSL #WebGPU
After months of work, I finally shipped my portfolio.
Made with Three.js.
See it live: https://t.co/S3n4n32G66
Open to freelance projects and collaborations.
#3D #webgl #WebGPU #threejsJourney #GSAP #CreativeCoding
#WebGPU 实现了计算着色器驱动的逐实例的LOD,在很多场景下逐实例LOD比meshlet更节省显存,且非常有效。
6级LOD在模型加载时通过 #meshoptimizer 在webworker中处理生成,无需任何离线处理。
Codevember 2026 / 08 / Tesseract
https://t.co/G2Z1K4u6tZ
Wanted to see if real-time path-traced animation was feasible
#pathtracing #webgpu a little #threejs
@xenovacom It's a research port, not a published SDK yet. They asked whether to ship it on the App Store.
https://t.co/lEJMy8hGSu
#ReactNative #OnDeviceAI #WebGPU #LiquidAI #MobileDev #ReactNativeRewind
Real-time, local conversational AI is how we will democratize intelligence.
We just ported LFM3-Omni-2B by @LiquidAI to run fully offline on my iPhone 18 Pro Max at ~80 tok/s, powered by custom WebGPU kernels in a React Native app.
Should we release this on the App Store? 👀
🏜️ A Mad Max-style desert run built from nothing but code. No models, no textures, just Three.js and WebGPU generating the buggy, the dust, the canyon walls, and the storm that tries to kill you.
🔗 https://t.co/YUkbgcIhDc
Built by @Andrew_Blumson.
#WebGPU #ThreeJS #ProceduralGeneration #GameDev #IndieDev
[vibe-]codevember 2026 - Day 3 Melt
#webgpu
ONE no longer stalls. Same GPU, same 40-second session: before, the frame rate fell to ~50 every ten seconds and to 12 while travelling; now it holds 134-170 the whole time. Travel across the real Earth now #ONE #WebGPU #DigitalEarth

MAAD MAXXING's buggy is all code, @Andrew_Blumson says, no models or textures, and he still let it explode like that
#ThreeJS #WebGPU #gamedev #Claude
here's the reworked Caustics shaders
demo: 🔊
live: https://t.co/t5KvNqEfXA (might need a good desktop/gpu)
tech:
https://t.co/59GoebA5n1
#codevember #threejs #webgpu #tsl #bladerunner #2047 #cyberpunk
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