Here is the finished Ibanez RG Blender Scene. I had a lot of fun building different environments, lighting scenarios and animation. Take a look and ahave a great week!
#3d#blender
https://t.co/H1diqBCCDa
📷𝗨𝗘𝟱 𝗪𝗲𝗲𝗸𝗹𝘆 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹📷
This weeks video is a beginner video covering how to use the cameras to take simple shots in @UnrealEngine. Useful for items like progress shots, scope priorities, composition, etc.
https://t.co/hnrxvHwmW6
#gamedev#gameart#ue5#camera
Vertex Animation Texture ile yapılmış, teknik anlamda çok simple ama baya güzel bi şey anlatim size de
- her frame için vertex pozisyon datasını piksellere yazıyosun.
- texture RGB data tuttuğu için bu veriyi direkt XYZ pozisyonu olarak kullanabiliyosun
- her piksel, belirli bir vertex’in belirli bir frame’deki pozisyonunu tutuyo
- sonra motorda da shader yazıyosun, shader da animasyon sırasında ilgili frame’i okuyup vertex’i o pozisyona taşıyor
yani basitçe animasyon datasını bi resmin içine bakelemiş oluyosun
baya elegant ve basit bi teknik, köpeğiyiz böyle şeylerin
In my Construction Blueprint course I go through very useful techniques to create dynamic level building assets. These are critical for fast iteration when building games or interactive content. #unrealengine
MeshBlend 3.0 is out! 🥳
This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance!
https://t.co/NDCMHZaUnu
#gamedev@UnrealEngine@fab
Visual things inspire us to new ideas. I once created this Unreal Engine material and now I'm thinking of using it in a game. Maybe it's an energy slug? But I've already created a similar entity - an anomaly. Hmm, I'll think about it #gamedev#UnrealEngine#UE5
Quad Filler 1.0 is out 🚀 #b3d
Patch holes and bridge open edge chains into clean quads in one click.
Save tons of time on manual mesh cleanup and keep your modeling flow fast.
https://t.co/UxAhDJJdJA
In this Tutorial, we create this tool from scratch in Substance Designer and finish by setting up the final brush in Substance Painter using the new Ribbon feature. Available on Patreon (JR Surface Lab):
Full Tutorial
Substance Painter Brush
Substance Designer Source Files
A small preview of what you’ll find in my project breakdown, where I’ll be explaining the full process I followed throughout the entire environment.
On this page, you’ll find a brief summary of how I used decals to make the scene feel more alive!
#GameArt#EnvironmentArt#3DArt
The entire scene(Except for the leaf texture from unity default assets) was textured using a single texture swatch that controls the color, roughness, and metalness.
Welcome to the Windy City! This is an environment art piece, with some minor character work, inspired by the Fine Arts building of Chicago! This scene was modeled in blender with and rendered and lit in Unity 3D. Some rigging and animation Maya.
#3d#3dart#unity3d
상업적 이용 가능한 무료 텍스쳐, 오버레이 이미지 400장 공유합니다.
이전에 배포했던 드라이브에 100장을 추가로 업데이트했습니다. 무료로 배포 중이니 디자인 작업하실 때 자유롭게 사용해 주세요!
https://t.co/cUB5lmIDHo
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