Who's this guy? 🥦
This #WishlistWednesday meet Broco-Lee, the young aprentice who must save the fridge from the dreaded bacteria invading it.
Whislist Frozen Injustice, a game inspired by classic 3D platformers: https://t.co/WR1WjMx2DF
#WhislistWednesday
@NintyPrime Dev Here,
NSW DOES support 4K at 30fps, it's just unviable for any or most applications to run that way, nobody targets their apps to run at 4k.
@PHRISK3D I migrated from max to blender in about 2-3 weeks, the best decision in my life. You'll find everything you need and more, max is way closer to blender than maya as well.
@passivestar_ Sadly the only thing keeping me from jumping to godot, it's the complexity for porting games into consoles, as soon it becomes as a seamless process like UE/Unity, def my first engine choice.
@DMeville It's quite the difference, It'll make way easier having an idea of how the game takes shape, and what you need to make it happen, make sure you work alongside and comprehend some basics of narrative, you'll first want to make a coherent argument, and after that, the full script
@chriswade__ At some point I did manage to sample the alpha channel into a geometry node based of the object position + Material masking so I could use it in a shader inside Unity, but it was quite a clutter.
@AlexStrook You can archive quite a similar result with ZenUV in Blender (even faster I'd say), ofc the drawback is still having to export import files to your engine.