Here is my first setup / mini tutorial video for my @Blender AR Toolkit addon, ‘MarcAR’. It enables Face, Body & Hand tracking inside of blender with lots of easy to use drivers for blendshapes & object properties https://t.co/f9PdFSpKEY via @YouTube
One node Render→Painting! 🎨
The Paint filter is a node that I made with the help of the #blender team and will come with Blender 5.2 as part of the Online Essentials. Tutorial on Wednesday. Can't wait to see what you all do with it!
Meet the Blender Roadmap, your live overview of projects that are under development or already part of the upcoming 5.2 LTS release!
See where Blender is heading next and how you can get involved: https://t.co/4JdYYzUa47
#b3d#DevFund
People underestimate the power of shaders! 😎
Most environments look artificial cause the surfaces feel flat and lifeless
So, inspired by Forza Horizon, I created this shader to add depth and atmosphere!
Completely changing how flat surfaces are perceived
Coming soon on Patreon
#VRChat #Shader
Some experiments I've been doing with blender 5.2.
Implemented a custom pressure force which looks pretty nice and interacts well with the tearing.
The foliage was inspired by @_cgman_ (though his looks a lot better😆)
All rendered with Eevee
#b3d#geometrynodes
Some fun little geometry nodes experiments with my face, hand & body tracking addon for @Blender 😁 I’m scratching the surface of the capabilities this unlocks for realtime AR in Blender! So excited to see what creators do with this! Hopefully coming soon to @superhivemarket
Big news I found a way to convert Gaussian Splatting into a standard mesh while preserving all the visual advantages of Gaussian Splatting, such as reflections, shadows, and lighting that changes depending on the viewing angle.
The result is excellent performance, even on an old laptop or a VR headset. And of course, the mesh can be animated like any regular 3D mesh, while still keeping the visual benefits of GS. I’ll soon show a full-body character animated using this technique.
I built a fully procedural Portal in Geometry Nodes⚡
Apparently many artists found “creative” uses for it. Like… very creative.
Join the chaos 👉 https://t.co/IbUGhkDh9C
I’m currently working on a mediapipe powered @Blender plugin that allows easy realtime face, hand and pose tracking.
Still quite early in the process but I’m adding more features daily, polishing the ux and gearing up for a release. Here are a few snippets. #b3d#eevee
#geometrynodes InfiniteFracture. Time to stop avoiding the last tool and just gotta make it ready. Then I can wrap things up and launch the product. (after making all instructions etc..) Still wip #b3d
Check out @harryh___h's 3D modeling software-inspired lattice modifier for Unity that lets you easily deform static and skinned objects, making it simple to create complex animations.
Details: https://t.co/xBINiP2OHR