https://t.co/h26Ld0HcY2
Aethyr - Kickstarter is now live! Runs until 12:00EST Dec. 19!
Thank you for all your support! RT and sharing to any Action Adventure RPG lovers is very much appreciated!
#Aethyr#pixelart#gamedev#indiedev#RPG#indiegame#16bit
๐จ This is NOT a drill! โฐ
๐ฎ MAGINET ๐ฑ IS โจ COMING ๐ OUT ๐ IN โญ๏ธ TWO ๐ซ DAYS ๐ช WOW ๐ง
Here's a GIF of the AI whooping my butt.
If you play #mtg this may look very familiar. I am extremely fond of the way Magic allows players to express themselves through the game's mechanics, and it's something I want Aethyr to also foster.
Aethyr has countless possible character builds to create, so it was helpful for me to chart the ways I wanted players to express themselves. I settled on these 3 vectors of interactivity: "Aggression", "Control", and "Mobility".
#gamedev#gamedesign#pixelart
After a year of uploads for this project
Here it is, the "Treasure Hunters" OST is on bandcamp, for free (and with an extra twist added but you need to check the link first)
#Composer#GameMusic
https://t.co/iKjwL7ZjEG
Inner hallways of the castle, developing the look of the more โnormalโ bits of architecture you'll see through the adventure.
#unrealengine#indiedev#immersivesim
An adventurer skilled in Stealth stays unseen while they calculate elaborate executions. They emerge to inflict deadly sneak attacks, and then quickly return to the shadows.
#ScreenshotSaturday#pixelart#gamedev#indiedev
@Fox_Centurion Thanks :) This is my own engine built on top of Monogame. It's actually a simple effect. All the lights are drawn additively as circular gradients, and then the Value (The V in HSV) is posterized to give it the segmented look. Big words, (hopefully) easy concept :)
As an Ornak matures so does its latent kineticism. Its hide reddens, horns sprout, and its rudimentary geomancy manifests into explosive pyromancy. While younger Ornak are brutish, Elder Ornaks' combat prowess commands respect.
#screenshotsaturday#pixelart#gamedev#indiedev