๐ข What a privilege to work on the PS5 & PS4 versions of #Inscryption with @devolverdigital and Daniel Mullins Games.
So excited for the launch on 30th August and proud of the brilliant work done by the Huey Games team!
@FreyaHolmer 1. Make a game using Unity to see what the engine needs and add those features.
2. Include essential assets from the store to be first party tools rather than having to buy them just to be unusable in the next unity update.
@VehiclePhysics@FlaxEngine@unity Nice thanks! Just wanted to hear your thoughts on it really ๐.
I've just been having a look around with these videos really, nothing major as there aren't too much videos atm for this young engine.
https://t.co/A0rR6ffwCw
https://t.co/D4QpJGy8SC
https://t.co/eoHzZfvWX8
Dear London.
Not every event needs to be in London, stop trying to demand @FormatGG move to London.
It's getting tiring now.
The UK isn't just London (far better cities tbh) and travel to London events is vastly unaffordable for most.
Kind regards,
Everyone not from London.
@KenneyNL Adding my opinion to this; stop forcing the unity logo in the free version and encourage good big-budget games to show logos instead.
Everyone keeps seeing the logo in low-effort games using the free version.
@JLHGameArt Same energy as, "Why don't they just port the game that's already on the store from their current engine to UE5 to use Lumen, Nanite and Chaos Physics?" or "If it were me, I'd optimize the heck out of this game easily"
Love it when trains are 10/20 minutes early and everyone is asking around to see if we're on the correct train since they usually arrive 1 minute before the departure ๐