First standalone VR space flight sim. Built with NASA’s actual mission simulation tools. True-to-scale solar system • Realistic orbits • Breathtaking Earth views. No powerful PC needed.
Watch trailer 👇 Wishlist NOW (even without headset!)
☀️ NEW DLC: Summer Splashdown is here! 🌊
Trade your combat boots for flip-flops and dive into high-stakes sunshine warfare!
3 tropical maps, 5 wild weapons (Fishnado anyone?), + 2 new teams just dropped.
Only one player needs the DLC for the whole lobby to join the chaos in multiplayer. Buy once, play forever.
Ready to make waves? Grab it now & tell us what you think below!
Testing the next lunar rover.
Fun to go to the hottest place on Earth to help develop @Astrolab_Space's FLEX vehicle. It has multiple cool new tech ideas, to be used when the FLIP version rolls on the Moon soon.
Advances from both are being built into the CLV-1 Crewed Lunar Vehicle that @NASA chose for Moon Base - will go over 6 mph, directly and remotely piloted.
Demo: Make your app for Meta Rayban from your Meta Rayban
Claude makes WebApp with skills, deploys it to Vercel
Meta AI prompt will show up automatically when deployed.
You can attach session later from iOS app and make changes on webapp too
Jensen Huang: “Money is the only singular reason not to start a company“
“Money is the only singular reason not to start a company. Because starting a company has a very low probability of success. And so if that is your reason for doing it, you will likely regret the experience… You should build a company because you believe in your idea, you’re passionate about it, and you want to build something great… You have to have a perspective that’s unique and that you feel really strongly about, so you’re willing to persevere almost any challenge to make it happen.”
Source: @Stanford Jun (2011)
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear.
And he said it without being anti-AI.
Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected.
Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet.
The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA.
And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked.
Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product.
The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches.
What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it.
Data tells you what people wanted. Hits tell people what they want next.
Those are different jobs.
I'm obsessed with @uniqlo ever since my luggage got lost in a trip to Tokyo and i had to buy a completely new wardrobe
Amazing basics across their airism and heattech lines, the former great for hot Austin Summer, the latter great for lake Tahoe winters
Fabric technology is just insane!
[ not paid, no sponsorship, no affiliates — I'm just a fan ]
For hundreds of years, business owners have replaced humans with machines that don't complain or get tired.
It's now happening at an accelerated rate.
There is only one solution: learn the tools.
If you can't find a job applying to them, start a company.
We're going to see 100 times as many small- to mid-sized companies in the next decade or two. https://t.co/8rEIrf34o4
@nens_anders The only way we will see the stars. The adventures and amazing sights will be endless. Saves all the waiting, suspended animation and finding those illusive wormholes. The longest game ever. By the time you've finished our solar system there will be a galaxy then the universe. 🤯
@nens_anders Whooaa just saw this...definitely in my flight sim list now...soon as I get the new hanger/shop built...I've got a dedicated simulator & classroom area designated for it🇺🇲🫡👍🏻
Do you gain weight in space? How would you know?
Obviously a weigh scale won't work when we're weightless. So we climb on an oscillating spring, and time the change in speed. From that, we can calculate our weight (or 'mass').
After 6 months I stayed the same mass, but lost fat & gained muscle with the healthy diet (no beer or pizza) and daily exercise.
The most exclusive of all health spas :)
image: @Astro_Cady@nasa
First standalone VR space flight sim. Built with NASA’s actual mission simulation tools. True-to-scale solar system • Realistic orbits • Breathtaking Earth views. No powerful PC needed.
Watch trailer 👇 Wishlist NOW (even without headset!)