The first build: a table, a hammer, grey spheres. The first crystal was two flat cyan circles
First real fix: stones split into two halves, and every find got its own lining, colors and pattern. Hitting things already felt good, so we kept going
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@MacaoGames Iβve been working on this for a while now. Iβm aiming for a demo in December and a full release in February. For my next game, Iβm planning an immersive sim, and it looks like itβs going to be a much longer-term project, but Iβm still not sure about the artistic direction
Stone Broke started as an orange disc on a plank.
Now it's a cozy-dark roguelite. You're a miner in a one-room shack, cracking stones to pay rent to a living Mountain.
After ~25 iterations, this is where the table finally ended up.
#indiedev#gamedev#Unity