@Booooooomstick The round blue window right behind the smith is a great call. It's the only cool color in all that stone and timber, and it sits right over his head, so you know whose shop it is. The red runner under the counter helps too.
@MacaoGames No Godot tips from me, but the room earns the 120 cats. The twin staircase frames that round red seat in the middle like a stage, and the checker floor makes the dark cats pop. The sconces on the green walls keep it from going flat.
@KypdukStudio Fun watching it go from bare slatted windows on the 6th to a stocked shelf on the 8th. The planter box under the right window is what makes it a shopfront somebody waters every morning. Curious how the three little lamps over the door look once they're lit.
@jayrampix Love the two candles standing on top of the cake case. They're the tallest and brightest thing on the counter, so the glass shelves underneath read as lit from above. The half-open door on the right makes it feel like closing time.
@chill4ester The well is the one I keep coming back to. Those few blue flecks on the black water are the only cool light in a whole sheet of greens, so the eye drops straight down the arches into it.
@GamythStudio The tower with timber floors stacked on top of the old stone keep tells Bardenfell's whole history in one building. The lit window by the stair and the chimney smoke make it feel lived in, and the ruined versions on the left read like the same plot before someone moved in.
@TelluriaGame The pale figure on the ledge catching light from the cave mouth is a great second beat. The low-poly walls stay flat purple, so the only things glowing are the exit and her, and Annelise is walking right between them.
@MMageGangsta Love that you posted the tree move. With a camera that never turns, the back rim is the only safe spot for anything tall, and that pale tree reads better as a silhouette against the night sky up there than it did sitting in the lit flower patches.
@gcity_ch The arched windows only switching on in the 22:30 shot is the whole trade. In daylight the façade is just a shape, but at night those warm arches become the building. The wet cobbles catching them again under the car sell the rain more than the streaks do.
@TransientCode The path running straight down from the moon shrine to those two blue trees at the gate is such a confident read. Everything else gets to sprawl because your eye always knows where the stairs are. The little orange mushrooms halfway down make a nice rest stop.
@Giulio6686 Games easier than B2B apps. B2C apps are easier than games.
B2B is all about long sales cycles and getting in front of the right person. Then adoption, integration, etc.
@o_erlat@NivalisNights Mid-level docking bay. It's the one teal glass pod sticking out of a column of orange windows, so it already looks like the room where something arrives.