Today's update to #TurboDismount2 brings improvements to visuals, physics, and gameplay.
With this, we're taking a few weeks of summer vacation to reattach our heads on our shoulders :)
When we're back, there's lots of dismounting to do!
#indiegame#gamedev#steam
https://t.co/rHDzd52FdM
★ Dynamic 3D Text is now available! ★ Go get it immediately with 30% NEW RELEASE DISCOUNT. ★ Super handy way to runtime-generate 𝟛𝔻 text using a TrueType font. Prefabs, different languages with common writing systems, in-editor preview, and more... ★
https://t.co/EMvAyDU4g4
@Nothke That’s very cool! The filtering is great. I would keep distance reverb (?) to a minimum on a snowy open stage. When I close my eyes, I ”see” a different scene, almost a cityscape.
🚨Dear people of the internet.🚨
Our love letter to Game Feel and Minute to Minute has been released on Steam and Gamepass.
Happy birthday @GoMechaBall
Thank you for the support. I hope you all will enjoy! ❤️
Legend of Grimrock for Nintendo Switch releases today at 15:00 CET in Europe, Australia and New Zealand and at 9:00 PST in the Americas!
Will this be the first time you face the perils of Mount Grimrock or do you already know the tunnels, traps and riddles by heart? ⚔️
@Nothke Yeah, of course. My pov was mainly convenience. If you maintain large buffers you could direct reads from / writes to in the middle of them. E.g. DrawMeshInstanced(Matrix4x4[]). If you have a buffer of 20K matrices, you now have to copy a batch 20 times over to a temp buffer.
My first ever Steam game - Costa Verde Transport Department, a cozy traffic simulator - is OUT ON STEAM RIGHT NOW!
(👇 link below 👇)
Thanks to everyone for the enormous support. Many things went wrong during the development process, but at least I learnt a lot and managed to release a game :)
#indiedev #steam
🪩GO MECHA BALL ANNOUNCEMENT TIME🪩
Remember #GoMechaBall? It's been a long time since we could show you anything, but that's about to change!
The team and I have worked for two long years, and now we're in the #XboxShowcase!
🪩Get ready for amazing rogulite arcade action!🪩
@VehiclePhysics Shader graph target, yes! 🤦♂️ It was an unloaded question. My happiness index has gone down with using the SRP’s. My grudges towards shader graph aren’t so strong anymore. But it’s a tradeoff game we’re playing now. All these building blocks with mismatching connectors.