A bummer how this came out, but I could not be more excited for the world to finally see what we’ve been working on!! Such an unbelievable privilege to be a part of this game :)
We are very excited to let you know that in early December, we will release the first trailer for the next Grand Theft Auto. We look forward to many more years of sharing these experiences with all of you.
Thank you,
Sam Houser
Many physical systems are high-dimensional, but we only really care about some low-dimensional subspace.
Our latest work shows how to fit these subspaces as small neural maps automatically, *without* any data as input, just the energy function.
Read on to learn how! (1/N) 🧵
We’re thrilled to announce our collaboration with @GMapsPlatform on Photorealistic #3DTiles, now available through their Map Tiles API. Learn more: https://t.co/ICdFRIJmHI #GoogleIO
Yeah, I'm totally sold on Lumen and Nanite. Shipping this in a 60 fps large scale multiplayer game...this is nuts. Just amazing work from the team at Epic.
Cesium for @Unity is now available!
The #CesiumForUnity plugin is free and #opensource, with a WGS84 globe, runtime #3DTiles engine, integration with Cesium ion, and support for multiple platforms. Learn more: https://t.co/dTvcdz4S4M
Get an inside look from @NithinPranesh1 at one of the latest technical improvements to Cesium for Unreal - dithered opacity masking to blend tilesets as they load at different LODs. @unrealengine
https://t.co/fCOdaOTHC3
Cesium for Unreal brings global scale datasets into game engines. Those massive tilesets stream thanks to 3D Tiles - and they now load with less popping thanks to dithered opacity masking.
Read the details in our latest post by @NithinPranesh1
https://t.co/fCOdaOC6dt
I was awoken in the middle of the night to conceptualize this project. Stable Diffusion in VR + touchdesigner = realtime immersive latent space. Tests continue today!
#aiart#vr#stablediffusion#touchdesigner#deforum
The world's first trombone rhythm game is instantly a GOTY contender. And no, I'm not kidding. Turn up the volume and hear Beethoven like you've never heard it before. https://t.co/Qu7Cmkhjzc
Have you read @NithinPranesh1's post on how #3DTiles occlusion culling saves further tile requests in dense scenes? We've integrated @UnrealEngine's occlusion culling system into our tile selection algorithm. #CesiumForUnreal https://t.co/wibeTaKpD0