@yacineMTB problem is that people tend to only be good at some small set of things, and never overcome their myriad weaknesses or blind spots.
good people tend to be good at *everything*, but it's rare enough to find people even attempting to do that
@atmoio work on more difficult (i.e. less prior art) stuff. you'll naturally ween yourself when the AI is just slowing you down
though if you're on that "savvy entrepreneur" route, that might not be a direction that appeals to you
@KrimsonKB@JShodanVR it was all over the zeitgeist, it was clearly on a lot of people's minds
ever hear of "The Matrix"?
or if you read, also books like "Ender's Game"
@Love2Code it's possible i missed something in the video, but I'm finding it hard to gain insight from this comment without seeing either:
1. what you are doing or
2. your impl of 'naive' ray marching
@Love2Code the visual is a bit misleading, because the code on screen doesn't show anything useful about the thing you're describing.
if I understand your description, I think your algo tries to infer "deeper" (higher z) starting positions for your screenspace rays. Is this right?
@zezba9000@BoundaryBreak@kiwitalkz ofc that also means the engine isn't that good. but i doubt every game dev team has engine/graphics guys.
and don't think they all need to, those skills can be expensive
@zezba9000@BoundaryBreak@kiwitalkz Agree that it's nonsensical for it to be more difficult due to hardware.
I didn't watch the video (not convenient atm), but it's possible that the author is just saying that the specific engine they used made it difficult.
@Jonathan_Blow if music includes anything that you listen to, try 852 hz pure tone
seems silly but it's strangely effective
no idea why, but i guess it's because it's uncomfortable enough that it makes you tune it out.
https://t.co/vie7OEtV6O
@mnmcsofgp@yacineMTB different outcome in my experience.
*generally speaking* people finding religion become better people, while people finding EA become even more douchey.