@MidEchoGames Setting the formation and then watching it play out is so satisfying. Once the fight starts, do the units follow a plan on their own? We have AI commanders that pick a plan, curious how you handle it.
@PumpkinKing3D Parts spawning around the map to fix the escape vehicle is a great loop. Do any of the vehicles change role mid-run? We have a vehicle that unfolds into a base, so we love that kind of thing.
@MatrixLiteSys Infantry hiding in craters is such a good touch. Are your craters hand-placed or driven by real elevation data? Our maps use real NASA elevation data, so ridges and craters come for free.
@TheOuterIsland@BlazeWorksGames that snowy road looks so quiet. have you ever thought about building a level from real elevation data? curious how it'd feel in a mystery game
@UltMe_game1565 recreating the image in your head is always harder than it sounds. the lamp looks great though. how do you keep scale right on props like this? i just built a mech suit for my toy soldiers and the reference was not to size at all