The newest Unreal Engine has arrived and no one is more excited than us to see what developers will do with 5.5 👀
Join our UE 5.5 Feature Overview livestream, going live in one hour at 2PM ET: https://t.co/27NYXMoR7v
Lots of sexy new features in UE 5.5, but also, look at this!
You can now easily trace a screenshot from BP which gets embedded into the Insights capture with this handy BP node! Pairs well with Regions:
#uetips
MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in UE 5.5. Now trying to catch up after the demo push, starting from writing the official docs which just went online: https://t.co/owM0S7al5V
Boss fight in the clouds ☁️.
Happy cloudy Halloween 🎃 !
Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin.
https://t.co/OZgfQvdoGN
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Spread the word! #dotnet#gamedev
Now THIS is the FAB feature I've been waiting for.
Dragging and dropping for 3D models and adding packages without leaving UE5 is now available.
To use it you just have to add the 'FAB UE Plugin' from your library.
We’re excited to see creators like Ken @ODonnellKen push the boundaries of what’s possible using our markerless motion capture technology!
Whether you’re an indie studio or a creative team, Move AI empowers you to bring your ideas to life at scale. 🌍✨ #MoveAI
Did you know that a random SSD read is multiple orders of magnitude slower than a random memory read?
I made a little visual that really drives the point home.
This is why memory buffers and caches are so important, especially for I/O heavy workloads like databases.
@RobinVanina Small thing but having BP nodes resize when you zoom in and out can be annoying, especially if you have them grouped in a comment and you are trying to move it.