You can now run real-time pyro simulations at this level of quality inside Unreal Engine 5.3
Learn how to create detailed explosions inside Niagara Fluids Immersion. Enrollment closes in 2 days: https://t.co/FxuaLeNmAP
To everyone looking for a job in the games industry...
Discords:
1) Unreal Slackers / Unreal Dev
2) Brackeys Community
3) Game Dev Network
4) IndieWorldOrder
5) Snappy Gurus
6) Indie Arena
7) Game Dev League
8) Games.IndustryGathering
9) Unity Developer Community
Websites:
Looking for a career change or a new challenge, working on massive AAA games with awesome people and excellent benefits? We have open roles available across a range of disciplines!
🔊 Audio!
🎨 Art!
💾 IT!
👩💻 Programming!
💻 Design!
🔗https://t.co/NMFrt3G3K0
3 magnificent years as part of this team, but unfortunately, I have been impacted by the lay offs at Epic Games today💔
I’m actively looking for roles now. If you’re looking to add in other areas, please message also, as some very talented folks looking for a new home❤️
Just published a big update to my 'Why You Should be using GameplayTags' article including clearer examples and some C++ code to get you started.
A powerful feature you should absolutely include in your game framework!
https://t.co/oVJa4emkdS #UE5
@OldSchoolKid74 Take a look at the Advanced Vehicle System from the Unreal Marketplace. Gives you a big headstart when it comes to vehicle creation in Unreal.
And have fun learning Unreal, great and very powerful engine 💯
For those looking to have a better understanding of Unreal Engine Blueprint Functions, I have you covered in this comprehensive article --
https://t.co/xtVXEpPUEu
#UnrealEngine#Unity#gamedev
We have just released @UnrealEngine 5.3.
Download now for these new features/improvements:
• Nanite and Lumen improvements
• Virtual Shadow Maps production ready
• Multi-Process cook
• Orthographic rendering
• Built-in Skeletal Editor
And much more! https://t.co/YvAargGwD3
Unreal Engine 5.3 features numerous improvements, including better, faster results when rendering, improved output times with Multi-process Cook and more ⌛
Check out our UE 5.3 preview!: https://t.co/Xhaug0A389
Not sure what to post about your indie game?
Make yourself a ✨Content Table✨.
It's full of specific ideas that you can tailor to any platform and medium.
You'll never run out of ideas again.
Here's how to generate a Content Table 👇
New and improved version of Playstation Gamepad for #UnrealEngine 5.2 is live at https://t.co/MaS7f5r3lV
Now with suport for Dualshock3, Dualshock4 and Dualsense, CommonUI, EnhancedInput.
--
Meanwhile I archieved and discontinued the old project at https://t.co/8fT6olYZfy .
I'm frequently getting questions about the difference between interfaces and casting in Unreal Engine.
Let's shed some light on this topic 👇🧵
#UnrealEngine#gameDev#indieDev
#EpicGames has released #realityscan app for Android users! Totally free. Scan anything, upload to Sketchfab, resurface with #UnrealEngine5
My first scan using a Pixel 6a. Nothing fancy. It does well with matte surfaces. Struggled a bit with thin wires. Great for natural stuff!
We're looking for a 3D Prop Artist to join us at @Freesphere_. @Blender, @Substance3D & @UnrealEngine 5 is our pipeline. This is a royalty role currently until we find funding. Were a team of industry professionals & graduates. If you're interested please DM with your portfolio.
If your project is having trouble wrangling some rays, might I suggest our Hardware Ray Tracing Performance Guide to pin-point trouble areas through debugging and investigation.
This applies to standalone Hardware RT Features and Lumen's Hardware RT mode.
https://t.co/JXOSV7Xd9X
I love C++, but I feel it's not the greatest language for beginners.
What languages/frameworks do you recommend for complete beginners trying to get started with coding?
Our new ML Deformer sample is available!
Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation.
Download now: https://t.co/zwzWmilokk
In UE 5.2 you can finally find your "Hello" printstrings with ease using "bp.BlamePrintString 1".
It prints the Blueprint object + function (doesnt seem to properly show when its on the main event graph) #UE5