¡MSXimus Z ya está aquí! 🕹️
Un sistema MSX2+ completo para la placa OMDAZZ ZYNQ MINI (XC7Z020). Aprovecha la potencia dual del chip (FPGA+ARM) .
🚀 La evolución retro definitiva nacida en la Tang Console 60K con MSXimus
🔗 https://t.co/f3ey1HbzGh
#MSX#RetroComputing#FPGA
OpenVRLink got approved for Testflight 🎉
OpenVRLink is a fully open-source implementation of the Steam VR Link client protocol, running on visionOS, with working dynamic foveation and (limited) face tracking
Introducing terminal-phone.
Your real iPhone or iOS simulator, inside your existing terminal.
- Let your agents use your phone
- Test your apps with scripts
- Create beautiful App Store videos/screenshots
- 12 device frame colors
- Free & open source
webxr-to-native 0.1.0 is out.
New, opt-in per game: Intl, mic, IndexedDB, Cache API, service workers, Canvas text, SVG.
Thanks to @yinch and @aollivier82 for reaching out about the missing features.
If you are missing anything for your app, dm me.
https://t.co/lA2ZPvuSYH
Check out Grit - an awesome (HIGHLY!) experimental Godot project.
What does it do?
Improves the performance of GDScript by 2X to 50X!
How?
Basically it's #Unity3d 's IL2CPP, but for Godot!
https://t.co/3tHAAZa0tG #gamedev#indiedev#GodotEngine
HTML-in-Canvas launches in Chrome 157 to let you create UIs never before possible on the web → https://t.co/tJ11eThkLp
Key end-user benefits:
🔠 Keep the content fully interactable while painting into canvas, including texture for 3D scenes
♿ Fully accessible to screen readers and AI agents
🔍 Browser functionality like translation & "find in page" stay working
According to leaks, PICO Space Pro is set to launch on December 2.
I believe this could mark a major turning point for PICO.
Over the next three years, PICO’s impact on the XR industry will far exceed what most people expect.
Don’t judge today’s PICO by the PICO of the past.
A promise is a promise.
https://t.co/kNcQM6Pa64
Working in Quest 2 (untested), Quest 3 and Quest 3s at 90 fps.
Important: no ROMs, no Nintendo code. The app contains none of the game. You need your own Super Mario 64 (USA) ROM, and a script in the repo builds the game from it on your computer and pushes it to the headset.
Steam Machine Retro PVM faceplate available on Etsy or PayPal direct link!
2nd batch limited quantity 🙏
https://t.co/MpIdw7eEFE
https://t.co/bZEwSq4tvI
Guys, OXRSys 1.3.0 is out with an impressive changelog and 10 contributors. Highlights:
- Apple Vision Pro client
- Meta Quest USB Network support, it's wayy faster than the old USB with adb
MANY fixes for almost everything.
If you're a Unity user, you need to add the OXRSys Unity Package for building the game because @unity doesn't export @OpenXR libs on mac.
If you're a @godotengine user, it's great, you just have to run the engine (from CLI or Home) and everything will work <3
If you're a @libsdl user with SDL_GPU, your app have to be started with CLI or home and targets Vulkan with MoltenVK because SDL_GPU doesn't support Metal yet. For native metal it's OK of course :-D
For @UnrealEngine maybe @TimSweeneyEpic can see us and ask to the team to add Metal support to OpenXR. We've a fork for 5.7 and I'll update it to 5.8 but it's for editor only it doesn't work for builds
https://t.co/bY1QRliZJG
Introducing terminal-mac.
Entire MacOS that runs inside your existing terminal.
- Give your agent its own Mac, and keep yours
- Watch it work live, next to your terminal
- Computer use built in: MCP, CLI and skill
- Free & open source
Steam FrameOS 0.5.7 Beta just added WebXR support inside of Chromium
Audio, battery indicator, bindings fixes
And other quality of life changes
Full patchnotes: https://t.co/u2uxRvmEvl
MSX SD Maker is a Windows and macOS app that gets an SD card ready for the FPGA MSX machines: an MSXimus (Tang Console 60K, Tang Mega 138K or Zynq), an MSXnano or a Goa'uld — and also for an MSXPico and the MSXBOOK / OneChipBook / 1chipMSX (OCM-PLD) #msx
https://t.co/aTRNCYgKpy