WSL now has built in Linux container support with both a CLI and an API, announced today and coming soon by the end of the month!
You can read more about it here (While our official docs are building :) )
https://t.co/o9RaROfswP
En resumen. Una de mis pocas experiencias con el MSX2, junto con una pequeña prueba de St Dragon que hice con Iban Nieto. De todas formas, y a falta de esta versión inconclusa, os invito a disfrutar de La Corona Encantada que se puede bajar gratis aquí! ♥️
https://t.co/TADCPLIiYf
@Dios Entiende que bajo NDA no pueda entrar en detalles estoy fuera de esos temas hace años. Si tuviera que interactuar con el kernel de un dispositivo intentaría usar alguna característica del mismo o propia para trazar el código que intento ejecutar . El resto ya va de tu parte.
My Playstation 1 USB development cartridge is back for a pre-order campaign, don't miss your chance to get this modern USB #psx dev kit!
➡️ https://t.co/CDebccNCZP
Only 20 pre-orders required to launch production, currently 9/20 #ps1#psone#psxdev
SGDK (Mega Drive) Game Ports to Other Platforms?
I'm doing some brief testing to create a nearly fully functional SGDK wrapper for Raylib. I say nearly fully functional because there may still be some points that require changes.
This opens up a range of possibilities to accelerate the porting of any Mega Drive project (that uses SGDK) to other platforms and, mainly, to include graphical and sound improvements.
Possible platforms:
- PC (Windows, Linux, MacOS)
- Android
- Raspberry Pi
- PS Vita
- Dreamcast
- Playstation 2
- Nintendo 64
- Gamecube
There are other platforms where Raylib has been ported, but it's not certain that the porting will be direct, as these are projects that haven't been updated in a while, and my code is based on the latest version.
I'm not in a hurry with this extra development, but in any case, I'll say upfront that as soon as it reaches a certain level of maturity, the source code will be open source.