#unitytips Is nobody playing your games? Let me share my quick marketing strategy:
After getting a "Microsoft Tech Support" scammer to connect to my virtual machine, I managed to convince him to play Murphy's Walk, a game I made last year, with me.
He obviously loved it :)
Not really a tip but I made a little tool to quickly switch between scenes without having to go through the project folders. It can save some time!
Here it is if you want to check it out ^^
https://t.co/QkWurPtFsQ
#unitytips#unity3d#gamedev#madewithunity#unity
Let's talk about tweening curves! These curves are amazing, I use them all the time and I've built myself a set of tools to access them everywhere. Here's a thread about CURVES. 👇
#madewithunity#gamedev#unitytips
We're sharing select #UniteCopenhagen sessions each day this week on YouTube. 💥
Today's drop: Converting scene data to DOTS, Discover the technology behind The Heretic, and more! https://t.co/V5UATxsf3n
This weeks #unitytips are method delegates, which are similar to UnityEvents but far faster. It lets you pass methods as a variable reference to be called as needed.
This can avoid messy inheritance such as flowers, weapons and players all needing the same methods.
#gamedev
🎉 UIEffect v3.2.0 released!
Let's decorate your UI with effects!
- Add demo for Unity 2018 or later
- Fix some bugs
- NOTE: Probably next will be a major update
https://t.co/8Z7RHRaPW3 #Unity#UnityTips
You can create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUI
https://t.co/4fOvzoasmO
#unitytips#gamedev#unity3d