I know I'm being too hopefull, but I wish @EpicGames and @UnrealEngine look at this as a opportunity to bring back such an iconic IP. Right now we can't even buy old games on any platforms and the newer generation can't experience them unless through piracy.
That's all for today!
If you learned something new:
1. Follow me @OutoftheboxP for more of these
2. Retweet the tweet below to share it with your fellow developer friends.
Hello devs! ๐ฆ
New article! Today we'll learn how to replicate stateful sounds and animations in #UE5!
We'll also learn some peculiarities and guarantees about networked initializations!
๐https://t.co/egCZysf7ak
RTs and follows are always appreciated! #gamedev#indiedev
@GOGcom@baldursgate3 With a wave in the town's core,
Mage sought legends of yore.
Not a phoenix, but a chicken's bop,
It crowed non-stop!
Laughter spread, tales did slide,
In Baldur's Gate, magic can't hide!
Soft References in Unreal Engine make sense in some situations, but they don't in others.
Let's look into typical use cases as well as situations where the effort isn't worth it ๐
#UnrealEngine#GameDev#indieDev
Do a little test in your unreal project:
Right-click an actor or widget and select "Size Map".
If it looks like on this image, then make sure to continue reading to learn how to fix this ๐๐ง
#unrealEngine#gameDev#indieDev
Released a free #unrealengine tool to help find potential problems and optimisation opportunities in your project!
Things like:
Static meshes with no collision & no LODs
Sound Cues missing their sound class
+ more
See it working in my vid๐https://t.co/V6OvZxGeWI
#UE5#gamedev
I'm working on an @UnrealEngine plugin to import @Blender files natively, without going through fbx. I'll publish it soon but if you are interested in beta test it, get in contact with me. Here's a video importing the blender 2.81 splash screen scene and below some features ๐
Procedural Landscape Generation using Geometry Script in #UE5. In runtime! The blueprint spawns landscape in tiles, so I think you can push this pretty far, but there's no support for Lumen & Nanite sadly.
Next stop: cliff meshes using PCG and maybe road generation? Will see.
Do you want real-time Pokemon information inside your Unreal Engine game?
Here is a step-by-step tutorial on how to make your first API request in C++.
A thread ๐งต๐๐ผ