@shatterspine You're really on the cutting edge for web games :) I was wondering if you expect big performance gains in rendering if you run this in the web?
@shatterspine I saw a Havok web demo on the BabylonJS forum that has really smooth ramp/slide movement:
https://t.co/LIefxZjaf6
Though it's using simple shapes instead of concave meshes
@shatterspine I've recently been gathering the code for Bullet, Havok, and PhysX to create concave bodies from all the tris of a mesh. Do you think that it would be too many tris, and were you looking for something that could optimize this?