Where you there in the beginning, when there was #powerpc, and @SUSE had a box that you pay for and would install on your #macintosh? #retro#computer. 60 days free installation support!!
We just open-sourced an entire 3D team for Blender.
Introducing the Scenario plugin.
Use it inside Blender, or let Claude Code run it through MCP.
📁/scenario-plugin
┃
┣ 📁 Concept Artist
┃ ┣ 📁 Concept Art From a Prompt
┃ ┗ 📁 References From Your Viewport
┃
┣ 📁 3D Artist
┃ ┣ 📁 Meshes From Text or a Photo
┃ ┗ 📁 Retexture or Remesh the Selected Mesh
┃
┣ 📁 Animator
┃ ┣ 📁 Rig the Selected Character
┃ ┗ 📁 Motion From Text
┃
┣ 📁 Surfacing Artist
┃ ┣ 📁 PBR Materials Onto Any Slot
┃ ┗ 📁 Maps From a Photo
┃
┣ 📁 Layout Artist
┃ ┣ 📁 Greybox From a Description
┃ ┗ 📁 360 Worlds and Skies
┃
┣ 📁 Camera Operator
┃ ┣ 📁 Camera Path From a Sentence
┃ ┗ 📁 Orbits, Dollies, Cranes and Flyovers
┃
┣ 📁 Render Artist
┃ ┣ 📁 Viewport to Finished Still
┃ ┗ 📁 Playblast to Finished Shot
┃
┗ 📁 Sound Designer
┣ 📁 Music, Voice and SFX
┗ 📁 Dropped on Your Sequencer
Comment "BLENDER" and I'll send you the GitHub repo.
No es América Latina: es América Hispana.
Lo que nos une no es una hermandad indígena inexistente (nahuas, mayas o incas no formaban bloque), sino la hispanidad: lengua, derecho, fe e historia común desde los virreinatos.
“Latinoamérica” fue un invento francés del s. XIX para diluir el vínculo con España.
#12DeOctubre #Hispanidad
Cuando un progre acomplejado con la historia de su nación te diga que España tiene que devolver el oro a los países de Hispanoamérica, le pones este vídeo
Today is the day! Blender 5.3 has entered Beta.
What’s next?
🔸 Download 5.3 Beta and test if your files work correctly.
🔸 Report bugs and help make this release stable for everyone.
🔸 Be first to try features the community will be talking about soon.
⬇️ Download: https://t.co/kYa9CyzRgt
#b3d
@elonmusk@xenocosmography How many Degrees does TITS have? Can students have two TITS... Degrees at the same time? What is the process we need to follow in order to have TITS... Studies?
At this year's Blender Conference, attendees were treated to Stéphane Biava's talk entitled: 'Connecting Blender and Unreal Engine: A Full Character Creation Workflow'🏃
Now, it's available on Blender's YouTube in full, in case you weren't there to see it yourself! Get insights on the full process of modern character creation using Blender's flexibility and Unreal Engine's animation tools: https://t.co/h0h25x2urZ