RPGJS v5 Beta is out.
A major step forward for the open-source engine for web RPGs and MMORPGs.
Article: https://t.co/Mnol9B4nEz
Github: https://t.co/Vmb5GpWeRp
Feedback and bug reports are very valuable at this stage.
@rfleury I don't think open source is based solely on legal considerations. All my projects use the MIT license because I'm not really concerned about copying. But I can see how plagiarism could be a real problem with AI.
Did you know that, in the latest release of RPGJS, you can set the game exported from RPG Studio to MMORPG mode?
All you need to do is run `npm run dev` with `RPG_TYPE=mmorpg`.
@Dimillian In remote mode, it would be really useful to have built-in port forwarding and browser preview support. For example, when running a Vite app, Iโd like to directly access and view the front-end result from the remote environment.
I created a Bomberman game entirely using #codex and the @rpgjs/physic engine
Try:
1. git clone https://t.co/Vmb5GpWMGX
2. pnpm i
3. cd packages/physic
4. npm run example:bomberman
@rpgjs/physic is now stable with version 5.0.0.
A physics package for RPGs in general, with a clear API for projectiles, area detection, and movement strategies that run on both client and server: Node.js, Bun, edge runtimes, and more.
https://t.co/rgXlKjpgYW