My clam digging game hit 1,080 players in a day and almost $10 in ads. Two days later it was 249. Most of that spike was traffic I did not control. #gamedev#indiedev
@yaazarai That sqr-then-sqrt fix sounds like black magic. Did you ever figure out if it's correcting for something in how the depth gets sampled between steps?
I removed interstitial ads from my clam digging game on October 29. Ad views per player went from about 0.57 to 0.69. I also added a rewarded button that week, so it is not just one thing. #gamedev#indiedev
Point promos pay out close to what they earn in ad revenue, so right now it's basically break even. Curious if anyone running promos on older audiences has seen it actually turn a profit. #indiedev#gamedev