@paolodiprodi@AgneyaTharun On my benchmark, Gemini Argon and GPT-6.1-Sol (full thinking) are good pairwise discriminators... W/ these models as discriminators plus maybe “agentic diverse robo-demo generation,” I think you could create a massive “style”-signal dataset, but not at my current budget hahah
@paolodiprodi@AgneyaTharun I feel like for discriminating what behaviors correlate w what “styles” (lang modifiers), the problem is data. Whether a vid-capable Qwen or a lang-conditioned WM learning the “stylistic” priors for (fast) discrimination, IMO, the (open) data doesn’t exist at "general" scale yet.
@paolodiprodi@AgneyaTharun Not sure I follow. I.e., Action(s)->WM => "score of how in-distribution/human-like”? Would the WM be generative from language such that you could prompt, e.g., “a humanoid walks **with swagger**” then use the lang-conditioned distribution of actions to score for such “styles”?
@AgneyaTharun@paolodiprodi However, they seem to be good at random emotional things like downward head tilt -> something being done more "glumly". But overall it's a mixed bag, and the worst category was modification by analogy, e.g., wipe "like a dj scratching a record."
@AgneyaTharun@paolodiprodi CVPR submission is a video understanding benchmark of "execution style modifiers." Qwens struggle w/ unexpected things like not being able to score a soft drawer closing as being done more "gently" than an obviously violent drawer slamming.
@AgneyaTharun@paolodiprodi Only just starting RL exps... The only obviously positive example from my few tries is a G1 pick+placing w/ a "while keeping the other arm still" Qwen3.5-9b reward every 2s. Not very useful since that's easy to program a reward for.
@AgneyaTharun@paolodiprodi Also trying task-agnostic “style” video-language joint representation learning too. E.g., for querying a dataset for stylistic anomalies. Happy to share ideas, thoughts, or even collab.
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@pham_blnh Very aesthetically pleasing! Someday I hope somebody makes a browser wrapper around MuJoCo teleop (client teleop->websocket to MuJoCo->simulation on remote server->updated scene to client viz). It wouldn’t be latency-optimal, but it would be fun.
@JieWang_ZJUI@DJiafei@GRASPlab 1. Pick and place w/ objects that are described (not named); e.g., “pick up the long, yellow thing”
2. Action modification (e.g., “do X swiftly” = faster than “do X”?)
@ryan_punamiya I have thought about this a lot. I _think_ the most functional/useful framing is not linguistic or conceptual, but merely “whatever action/scope we are confident the low-level controller can handle” = subtask, which is situation-by-situation.
@shirazkn@JesseMMichel Thanks for the reply! I think I did misunderstand; “cruising” is >.8 from the velo distribution across many episodes (not only the current episode, which a teleoperator could easily “troll”). Obvious in hindsight. Thanks!
@AntonioSitongLi Right, _the servos_. To me, servos and grippers are different things. You mentioned using the _gripper_’s deformation as signal. That’s what I’m curious about. Are u saying the Feetech servo’s driver also tells you how the gripper is deformed? Thx! 🤘❤️
@JesseMMichel I noticed y’all used 80th velo percentile as the proxy for “prolly moving through free space” (“cruising”). How’d you arrive at that number specifically? Knowing this, could a teleop theoretically “troll” the system by moving fastest during the precision-needing moments?