@MemoryCardFiles I loved how many hidden moves this game had despite the simple controls. For example, you can instantly steal an enemy's weapon while unarmed, if you get the timing right.
@dickmasterson They complain about us wasting money on the occasional treat, while they have Ron Popiel and Sharper image garbage exploding out of their closets.
@dickmasterson Usually when 2 cohosts have a strained relationship it becomes really hard to listen to, but you two made it hilarious. Thanks for sticking it out for as long as you did.
@Crownified Infamous, the Ps3 game, had a few character animations that looked suspiciously similar to ones from Sly Cooper, lol. Now I wonder if they really were the same.
@ArkhamDreamer Oddly enough, I feel like the game would've been more well liked if the first half was a bit shorter; The gameplay loops were kinda small and the levels were a bit too similar in look and layout.
@animathias My buddy had one. It required a handful of AA batteries, which it sapped the life out of in no time, lol. It was sad seeing Sega just barely missing the mark with another console.
@tlozlore I kinda disagree. While it is nice to see him react, I don't think it matters much. For the most part, Link is the player, and "you" are experiencing this moment with Zelda.
The animation studio behind Gorillaz videos and the Hades II trailer is making their first ever game
- A platformer where the only way to win is to die
- You're a goblin cursed with immortality
- Race up a tower to save friends
It's called Deaths Of Peck. Would you play this?
@animathias It would be nice if more modern games took note of Bomberman 64's way of expanding on it's platforming. I prefer it to the immediate invitation to break a games level layout, with obvious jumping combos.
@VitoComedy Having little amibo-like figurines with a usb on the bottom to attach to the top of a game console/computer would be pretty sweet. You could have collectors edition variations, etc.
@LonelyGoomba It bothered me how the shrines had no real thematic connection to anywhere. Super Mario Odyssey and DK Bananza's bonus rooms had the same problem.