Heyo exciting news! Just released my react-native-godot library to the world!
Available on npm, just `yarn add react-native-godot` and you’re (almost) good to go :)
Basically, you can embed any Godot projects on iOS (Android coming soon) into your React Native app,
It supports multiple Godot views at the same time, full styling (you get flex box multiple Godot views and update their layout dynamically)
Still pretty early but I think it’s already enough to hack around with it. If you have any questions or issues feel free to dm me.
Alsoo, give us a star on Github if you support the initiative 😊 https://t.co/vqXWlBuDC0
#AI can be a valuable tool and, at the same time, it calls for a measured and vigilant approach. The speed and simplicity with which practical assistance can be accessed undoubtedly makes life easier. Yet they can also encourage excessive reliance and the search for ready-made answers, and weaken personal creativity and judgment. #MagnificaHumanitas
Beat it by having Codex hand-craft weights:
https://t.co/g0T6rklaAY
100% accuracy on 10 million random test cases w/ only 343 parameters. As a bonus, it uses the vanilla Qwen3 architecture, just with the right weights.
SebMenozzi shared a fully GPU-driven MPM fluid simulation in Godot, supporting terrain collision, real-time terrain edit and more. 🌊
See more: https://t.co/3AXEaxRlHD
#GodotEngine#gamedev#indiedev
Take a look at this fully GPU-driven MPM fluid simulation in Godot by @sebmzz.
It supports terrain collision and real-time terrain edits: https://t.co/VPbesxskuz
> 2.5M in VC funding
> mission: “help humanity remember and unlock the power each individual holds within themself"
> so basically horoscope but with AI
are we in a bubble..?