The patent I filed with my previous employer (EA) has finally been granted. It only took 4 years. I have 20 years to come up with a new one before this expires.
https://t.co/hc3pSejhjo
Learn how to improve your Unreal Editor workflows with my new "Getting Started with Editor Utility Blueprints" tutorial ! https://t.co/OKsNncNmwp
#UnrealEngine#Blueprint#EditorUtilities#Workflow
The Dead Space Remake devs did an AMA and one of the answers involves how they did the new Captain Mathias necromorph change sequence, and my god the AAA pipeline is wild lol
Unreal 5.1 MetaSound also includes a ton of fixes for complex setups when it comes to triggers, delays, and inputs. Complex megasounds be damned!
This shows a procedural only track that is utilizing a Grain delay! Performance heavy for sure but fun!
#MetaSounds#GameAudio
@UnrealAlexander I created an additional .online account because of this exact reason. I hope it will go somewhere, but I canโt invest my time on it just yet.
A quick one here with a fun snippet
https://t.co/ypDyyqYTwH
Trying my hand at step by step bite size videos. We shall see if they are useful for folks.
Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.
We want to see what youโve made with #UE5, #MetaHumanCreator or any other Epic tools!
Get all the details here: https://t.co/2LeQZrjr6l
๐ After a bit of time away to recharge, Iโm thrilled to be joining the @UnrealEngine team as a Senior Technical Product Manager. I couldnโt be more excited to start this new adventure!