Another meadow, another six-petal daisy 🌼
It always looks obvious after I find it, but somehow I miss it while walking past hundreds of nearly identical flowers.
Would you have noticed this one?
Play free: https://t.co/BNxRKOnGFl
#indiedev#webgame
Bugün SixPetal’da altı yapraklı papatyayı sonunda buldum 🌼
Her yeni çayırda binlerce benzer çiçeğin aras��na farklı bir yere saklanıyor.
Sizce siz kaç dakikada bulurdunuz?
Tarayıcıdan ücretsiz oynayın: https://t.co/BNxRKOnGFl
#indiedev #TürkOyunGeliştiricileri
@ninjapvp The rooftop movement looks really smooth. A 4v4 browser game with this much verticality sounds chaotic in the best way How long does a typical match last?
The meadow felt a little too quiet, so I added wandering residents, ponds, birds, brighter fireflies and a tiny celebration when you find the six-petal daisy 🌼
How quickly can you find it?
https://t.co/BNxRKOnGFl
#indiedev#webgame
@EGVroom Tweaking pixel density is a slippery slope haha. How do you strike the balance between keeping that retro charm and making sure players don't get lost in cluttered screens?
@ImAnimoun The effects look cool, but honest question: do you guys prefer having UI elements floating right on the screen like this, or tucked away in corners to keep the view clean?
@ertu_d2 Significantly worse, depending on the friend is a great pitch. co-op metroidvania chaos sounds like a lot of fun I ll keep an eye out for the demo.
@lab3studio Those small hand gestures already make the conversation feel much less static Are the gestures driven by the dialogue state, or layered independently over the animation?
@BombSmith3D The dualaim setup looks really readable even with so much happening on screen. Pairing it with slower movement should make each aiming decision feel much more deliberate
@RenaineGame the limited color palette makes every hit read so clearly. the little pause and burst of color on impact feel especially satisfying Did it take a lot of tweaking to get the timing right?
@magical_blush Link has been training his whole life for destructible map props 😄 The little burst of snow when they break looks really satisfying too.
@estepixel Seeing the three versions side by side is really satisfying. The sunset lighting adds so much personality to the scene, and the crab bait is a fun little detail. Are you planning to keep this cozy low-poly style for the whole island?
@thomasbotea Nice work getting it running smoothly in the browser! I’m working on a browser game too, so I know the final polishing can take longer than expected. What was the hardest part to get right for the web version?
I finally found the six-petal daisy in one of my own meadows
every new meadow hides it somewhere different, so this won’t help you cheat.
how long would it take you?
Play free: https://t.co/BNxRKOnGFl
#indiedev#webgame
Somewhere in this field is one daisy with six petals. No glow, no marker — just your eyes.
How long do you think it would take you to find it?
#indiedev#webgame