@doggirljesus trans people used to say this as well, but that didnt stop us. there actually is a nonprofit researching this, so don’t lose hope yet! https://t.co/OX1OMj0fvU
“they should teach media literacy in schools” english class “they should teach students how to spot misinformation” it's english class “they should teach kids critical thinking” its called engish class
Did more digging.
It gets worse.
I decided to compare, isolating the PS5 Platform as a comparison. How many more digital exclusive games are there? and does it correlate with the 85% number?
There are, at this point in time, about 1,120 PRINTED PS5 games (give or take). We are going to assume, that all 1,120 of those games also have a digital counterpart.
I went to the PSN store and simply clicked PS5 Platform and games. So this does not include DLC, MTX, etc. The total? 7,590 games.
But what about free to play?
Lets exclude those, this brings the total down to 7,451 games on the PSN store sorted specifically for the PS5. I want to note, this would be a COMPLETE PS5 library (thus far).
So, simple Math
7,451 - 1,120 = 6,331.
There are 6,331 MORE games on the PSN store than what's PHYSICALLY PRINTED For the PS5. That is 5.65x MORE games. These are all games that sell for 1 dollar, all the way up to your 100$+ digital special editions. If you Buy Final Fantasy Rebirth for 69.99 physically, go home, and buy "Quack McStuffins" for a dollar on PSN, those quantity of numbers are treated as equal.
and it gets even funnier.
Lets take that digital catalogue of 6,331 games and divide it by that complete library number (7,451) and turn it into a percentage.
6,331 divided by 7,451 = 84.96%
Meaning? almost 85% of the PS5's available library is DIGITAL ONLY. Ironic how 85% of Playstation's sales are digital eh?
So, what's happening here?
"All digital" defenders are using False Equivalency, and an Availability bias to gaslight users into thinking that no one plays physical anymore and to "get with the times" in the digital era.
Playstation themselves stated "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs." But this logic is ONLY sound if you apply a False Equivalency.
ALL OF THIS- Before we even take into account of the insomniac leaks back in 2022, which showed that 31 out of the 33 first party games sold MORE in Physical than Digital. And in recent memory, Astrobot selling around 55% physical vs Digital.
So, why are they doing this?
Because MONEY!
Playstation makes WAY more money if you buy the game digitally vs Physically. So playstation is using the backing of convenience, Digital Incentives, indie/AA teams, Mini-Games, and yes, AI Slop, to validate jamming gamers who prefer Physical games with a hot poker into a 100% digital era.
Minecraft creator, Markus 'Notch' Persson, has spoken out against the Electronic Software Association for claiming that private servers are "illegal," calling it "borderline evil." https://t.co/4yWeQt3XJQ
"dude and bro are gender neutral because i use them for everyone" you are conflating gender neutrality with the application of masculinity as default that is expected by the patriarchy, it is still a masculine term even if you don't use it to mean 'man'
Minecraft is all about creating a world where you can BEE YOURSELF.
Pride isn’t just about showing up. It’s about choosing to live openly, visibly, and fully. Pride endures because you do. 🏳️🌈
in the US, about 95% of men identify as straight. so 5% are not straight. there are ~2,400 active players in the big 4. basic math says there should be ~120 non-straight players then. and yet there are 0 OPENLY gay/bi players. maybe pride is a little more necessary than you think