🚀 Exciting News! 🚀
I am thrilled to announce the launch of my new independent video game development company, Wyvern Games! @wyvernstudio 🐉🎮
Thank you all for supporting me on my journey this far. I'm so excited can't wait to share more about what we're working on! 🐉🔥
update on my Slime game💚
I restarted the project from scratch after quitting Epic.
Made a new fluid solver that enabled real(?) slime movement and slimeling spawning.
Very excited about my plans <3 I've always wanted Splatoon mechanics in dungeons
#gamedev #techart #vfx #realtimevfx #UE5
NOVA - Procedural Material System (available on #UEmarketplace). This thread describes Baked #VertexColor pipeline and how it can be used in #UE5 when creating env assets. No LowPoly Meshes, No UVs, No Texture Baking, No Unique Texture Sets, only baked VertexColor data.
While #ConjureSDF has been available for a few days on Gumroad. It's NOW also finally available on Blender Market!!!
Enjoy Conjuring Wizards🧙
Trailer and Blender Market link in the replies👇
#blender3d#b3d#blender#3dart#3dmodeling
.@stef_bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.
More: https://t.co/E3mBwfiyb5
#UnrealEngine#UE5#3dart#art
Hey guys! Due to recent announcements at Vela Games, my role has been made redundant and I'm looking for new opportunities!
If you're looking for a cool stylized environment artist for your team, let me know ☺️
Evercore Heroes! 🌟
I'm excited to show off some asset work I've done for our game @EvercoreHeroes
More renders and breakdowns on my ArtStation, go take a look! 🫵