@alenaidesign Glad you found my yearly twitter post then! Factorio and similar games show systems abstractions so clearly - happy I wasn’t the only one seeing the parallels. Good point around abstraction of specialization - niche parts can be trained and added into the mix.
I don't usually post on here but had this thought I might elaborate on later: If you've ever played Factorio, you know where AI is headed.
Today's world is like playing Minecraft or the very start of Factorio.
AI models, AI Agents, fleets of agents - these are layers built on top of each other that have a multiplicative effect on productivity. Like in Factorio, how can we expect to go to space unless we really figure out to keep layering up? Do we really want to keep hitting at ore?
Gather materials by hand, painstakingly hit nodes until you get what you need. It just feels so tedious. AI brings about the meta. Automation on top of automation. We're so focused on the playing the early game that we don't realize just how many layers of automation we can have.
@williamhutter@elsom25@blanklob Hey William! Thanks for finding this and sorry for the inconvenience. We've pushed out a fix for this and should be working correctly now! (Multirow/column sections on Home Page with > 1 Market setup can be connected via data source per block and repeat as expected!)
Chaotic Era is NOW AVAILABLE in Early Access (PC/Mac).
Survive deep space in an intense, atmospheric strategy game inspired by classic sci-fi.
Get Chaotic Era now on @itchio ➡️ https://t.co/86fuLThCWV
I’ve seen a lot of hot tech topics on Twitter but this discourse around nothing of value has been built in tech in the last decade has to be the worst. 🚮