@flassari Reporting because I had the right toolchain. I had 35207, it suggested I get ... 35207 :) It also says anything between 0 and 35210 (35207 is in that range) wouldn't work. TL;DR I had the right toolchain, but it didn't work until i upgraded the IDE (even though I'm a rider user)
@flassari FYI Wanted to try our game in 5.7 and UBT was trolling me (see screenshot). Release notes say "Visual Studio 2022 v17.14 or newer", but I was on 17.14.0 and things didn't work until I upgraded (now 17.14.21). Be good to update release notes to exact 17.14.x required
@JonOlick Why not 🤷♂️ people are out there with $1000 motherboards and you can overkill on CPU cores, ram timings, NVMe throughput, etc. Of all of them, the ridiculous $ GPU probably moves the needle on rendering for games more than any of the others… I splurged on a 4090. No regrets.
@kellymoran Hope all heals up well, and the time you take away for yourself is refreshing. If its any consolation, MITF is my album of the year by a longshot.
@flassari What's the decision criteria for hotfix patches? This one-liner missed 5.5.1, but fixes a hard crash for async navmesh. Keeps us from moving to 5.5 (trying to put off doing our own source build as long as possible for logistics reasons) https://t.co/dlJ128jmrk
@PanWiilson @UnrealEngine@flassari https://t.co/LUnxWp98k0 time stamped. I believe there is an example of this in Lyra. Honestly looking at the code under the hood I think it can still flush tho. As @flassari has said, async loading is the way. If you can put the work to move that direction go there.
@UnrealEngine@flassari Our project (+a save file) can consistently cause https://t.co/IZqcCDnykj to occur in 5.4.2. Even when using RequestAsycLoad() and WaitForComplete on the handle which I learned about through Ari's 'Fest talk. Is there someone to reach out to?
@flassari@UnrealEngine A DataAsset has a soft asset ptr to a BP class, the loading thread gets stuck on hard dependencies (sounds, textures). I can remove or change those dependencies, but it gets stuck regardless (ie its not a specific sound/texture that is the issue)