Excited to share a tool I've been building called Actuator, it leverages real-time physics and VR devices into rigging, animation, and puppeteering. Check it out! https://t.co/ET2Sw3HpeF
I would like to share some work we've been doing at https://t.co/FwalBSP4Vt: Predicted Outputs in vLLM. If you aren't familiar with PO, it allows you to dramatically speed up generation when you know something about the contents of the output (think: code modification).
Hey does anyone in the Bay Area want all my old VR equipment?
We're talking Vives and Rifts and WMR and Sony over here. Got some dev kits and what not. Maybe you want to put them on display like a museum? I don't know, but I don't want them in my closet anymore.
Guess what... Old Friend is finally on Quest!
https://t.co/tVPm6YqKhQ
Do you have a Quest? Perhaps you'd like to download and enjoy it! Or tell your friends who have a Quest. Or just bask in the knowledge that it's there in case you want it.
@unitygames Hi! This package hasn't had any updates in a very long time and there are things that could use some improvement. Is there a place to request features?
@heybrucewright@absurd_joy Thanks you too! At the start of the pandemic I stopped social media'ing. This fortune cookie was special enough to come back for a minute :D
I would officially like to plug the new VR psychedelic puzzle game Squingle by Benjamin Outram. Super fun, chill, purty, and very addictive. Go spend your money on it because it's wonderful.
https://t.co/NvGE8dp7oD
Working on a pretty exciting new project and desperately need a graphics programmer (actually two). By far the highest impact and most far reaching project I will ever work on.
https://t.co/JcsNb6HFBK
DM me if you or anyone you know is interested, or RT if you don't! :)
@imlaurenfreeman Maybe! I got it working on Quest 1 but because of dumb tech reasons it takes 1.5 min to start up and so it won't be let onto the store. It'll take quite a bit of work to fix, I'm hoping to get to it eventually :D