I've open sourced the backend and frontend for the fortune cookie game that I worked on earlier this year https://t.co/1mEMChn10b
Feel free to remix and play with it
Backend: https://t.co/lursOtiJti
Frontend: https://t.co/Wx6uBN4xGC
1. the wink at the end of the loader kinda doesn't have time to happen (not sure if i just couldn't get the timing right or it doesn't have time to happen before the fade away)
2. the mobile version doesn't bounce (desktop does) cause it felt too noisy
I loved going to the Edinburgh fringe last year! It made me love the performing arts even more
If you are planning to go, i just made a site called https://t.co/187kKaS75q which lets you discover shows at edfringe by vibes
@guidorosso@rive_app My rive project is still ongoing rn (have a few tweets up) but u can check out my other work on https://t.co/ZOVPS4qCFG - i recommend checking out beatbox3000 which is a 3d retrofuturistic ipod that makes playlists from ur pics
Walking around the airport and realised how the world always has smooth animations and zero frame drops and we can take it all in
Meanwhile trying to make a smooth experience in my new project has been such a struggle
Its wild how the world has such wonderful physics built in
@Leo_Mazzei_ @rive_app This is really cool!
Did you use any bones here to split the page into segments?
I saw that technique in threejs from @wawasensei here https://t.co/SvKbu9RLqV
@BalintFerenczy@mats_zip@rauchg this is a really cool effect, i tried to see what was available to make something like this before and came across https://t.co/JPr03iYcHL from @l_andrew_l - which is pretty cool too
would def be curious to see a simpler implementation though