Remember about the importance of edging when doing texturing in Blender! ☝️🌟
Here's how to do it with the Ucupaint addon:
1. Create a new Solid Color layer. Set the Color and other channel values to wanted parameters
2. Add a Bevel Grayscale mask to it and tweak it with a Curve modifier to change the edge radius and falloff
3. Load your edgewear texture (could be any grunge texture) as yet another mask, tweak it with a Curve and set the blending mode to Burn!
It might take some tweaking to achieve a good edge so don't be afraid to experiment! ❤️
🌾 Wild Harvest: Bundle is 50% OFF in the #Unity Fresh Sale! 🍄
Grain Crops + Herbs + Berries + Mushrooms
🌼6 plant types per pack
🌱Growth & harvest systems
🖌️Easy-to-tint materials for variation
📓UI icons for each crop
Grab it now: https://t.co/a8fr2PWwid
#gamedev
.@Damjan_Minovski has launched OmniStep, an interactive @Blender tool offering a first-person controller with a built-in game loop and optional scripting for complex interactions.
Get it here: https://t.co/GeBExH6o81
#b3d#blender3d#blender
🌿Wild Harvest: Root Vegetables is now out on the #Unity Asset Store!
Water - Grow - Harvest
Over 100 individual meshes.
Timer, click and collision triggers included
C# and Script Graph versions.
Easy tint colors.
#gamedev