After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately.
Learn more: https://t.co/ezvfc6SaPS
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
Boom dia clã!! 🤩
Chegou o grande dia!! Lançamento oficial do nosso amado jogo Pãaaaoziiito!!! 🍞😍🎮
Já podem gritar nos 4 cantos da cozinha que hoje estamos distribuindo café da manhã!
Baixem o app, deem 5 estrelas, comentem, mandem pro vizinho! 💙
https://t.co/qmUAiIX4GJ
Day work: "Thou shall not merge any code that reduces coverage or goes through proper load testing first"
Hackathon: "git push -f -m 'Ship it FTW'"
cc @henriqueoelze @joaoborks @rafael_massami
FidelityFX Super Resolution @GPUOpen will be available in Unity 2021.2b soon 🎉
Can't wait? Get your hands on #FSR now with the latest release on Github: https://t.co/pKYe9zYREy
🤩 Create better UI for games and applications with the updated UI Toolkit, now equipped with runtime support in our next release!
Test it in 2021.2 beta and let us know what you think 👀 https://t.co/wVf4OULS5c
Bready is a 2D single-player arcade/puzzle casual game. You take the role of a little bread that must fight with the most varied adversities to save the kingdom of breakfast. Scheduled for release in Q3, so keep an eye out for news!
We’re excited to announce Unity 2020 LTS and Unity 2021.1 Tech Stream releases are now available! 🎉
Find out what’s included and how to choose the right release for you ⬇️ https://t.co/Hpk6htCzQD
the year of the metal ox is said to bring strength and stability into 2021
wishing you much happiness & good health this lunar new year from all of us at discord ( ఠൠఠ )ノ
✨STEAM GAME GIVEAWAY✨
I am going to draw 10 key codes of my debut game, Parallel Shift on its launch date, February 15.
Conditions:
a) Follow me
b) Retweet
https://t.co/84QKQKghV5
#indiegame#gamedev#SteamDeals#pixelart#synthwave#vacaroxa
@neuecc@brunomikoski@tenpn You were absolutely right! I've just rewritten my tests to correctly await both async and UniTask (since both were invalid), and I got 0 GC Alloc in UniTask. I'll update my article and the repository with the test code soon. Thank you for pointing that out!
@neuecc@brunomikoski@tenpn I only tested inside the Unity Editor via Unity’s Test Runner, so that’s probably what’s giving that results. You can check my test repository here: https://t.co/AVaYnyvwJ1