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#unitytips In #Unity3d 23.3 you can "Ctrl+Shift+Right click" to list all game objects under a selected pixel on the SceneView. We call it a "piercing menu". :)
@antonkudin The normal for the current segment can be calculated by rotating the normal from the previous segment by the quaternion delta formed between the two segment tangents
https://t.co/sD69c3ot2O is a fantastic resource for writing custom editor tools in @unity. There’s even a @figma toolkit with detailed styling specs to help with creating mock-ups.
begging C programmers around the world to not just print "No such file or directory" but also print THE FREAKING FILE NAME OR DIRECTORY NAME THAT DOESNT EXIST
Is #unity3d UI Toolkit worth using yet?
At runtime maybe not, but for building Editor tools it's pretty powerful.
I made this tool for my "upgrade system" in @MadshotTheGame .
- Overview of all the "upgrade trees".
- Easy way to visually manipulate scritable objects.
Shoutout to @the_kiwicoder for giving me the foundation.
#screenshotsaturday #indiedev
You can 𝗰𝗵𝗮𝗻𝗴𝗲 the 𝗱𝗲𝗳𝗮𝘂𝗹𝘁 𝗻𝗮𝗺𝗶𝗻𝗴 of duplicated objects "𝗣𝗿𝗲𝗳𝗮𝗯 (𝟭)" in Unity by going to the Project Settings tab 🙂
#unitytips#unity2d#unity3d#gamedev
@AmerKoleci
Hi
I’ve been looking through your C# bindings for Jolt physics and was wondering if you have tried them in Unity or if you have a JoltUnity project laying around somewhere
don't listen to people telling you to just use what is already made.
reinvent the wheel.
you will become more knowledgeable than those telling you not to.
you will know how to make a wheel, and understand it in ways they won't.
reinvent the wheel again.