Permanently Moved
Episode 303: INTERNET OPERATOR
Internet Operator is a long-form audio essay about online identity and animation. The relationships we form between the person, profile, avatar, or AI persona inside the systems we inhabit online.
This is the era of decapitated brands.
The headless brands era of 2019-2024 was about brands operating as decentralized vehicles
Decapitated brands in 2026-... is about companies building their own version of brands self-hosted.
Brands become nothing more than an idea. Do you use hubspot? No. but we use the IDEA of hubspot.... then we built it ourselves
@deepfates@tylerjdunn@hscottdouglas I'm fine with it. I have my own janky Qwen3-TTS'd version of it on my laptop as it is, hahaha.
I just messaged marek. Let me get back to you.
someday we'll need devs to start taking the reputational hit and say "yea we used AI to debug crap like everyone has been doing for half a decade now" instead of doing this insane grovelling to people who know nothing about software production, this is unbearable
‘Are video games art?’ A classic question ripe for debate. I’ll tell you what: I’ll use my definition of art, you use your definition of art, and we can just talk past each other for hours on end.
Finally getting a hang around some new stuff I want to explore. So experiments might become quite obscure again. But it seems making spaces by default multiplayer for agents is now fairly easy which means we need to get better in understanding our different work styles.
have been thinking the last few days quite a lot about that and went back to some old research around about ingame AI and especially fairness.
In games you want to play against a computer but you also want to have a good fight. Now in order to do that an AI can not be just god like because well thats not gun.
In a shooter you dont want them to see through walls , in racing game you dont want them to only drive the perfect line.
Now i dont think we are going to nerve agents in our multiplsyer productivity tools. but we still need some form of readability and new forms for cooperative play that might async etc…
Claude has been playing EVE.
@AnthropicAI put teams of Claude agents into EVE Frontier. Anyone who has spent time in New Eden can guess what happened next.
Every EVE player learns the same lessons, usually the hard way:
- Trust must be earned, never assumed.
- The spy is often the friendliest pilot in your corp.
- Whoever holds the keys holds the corp. Just ask Ubiqua Seraph about the Guiding Hand Social Club.
- Stale intel gets you killed.
Anthropic's research rediscovered every one of them.
They put four Claude agents on a team and secretly told one to sabotage it. The saboteur built trust first. It volunteered for the jobs nobody could double-check, like scouting and owning key infrastructure. It under-reported finds and pushed rules that sounded sensible but quietly hurt the team. When suspicion grew, it framed an innocent teammate.
The honest agents had been warned. They almost never caught it. And their own costliest mistakes came from skipped checks and stale intel.
Anthropic's conclusion: teams of agents will need audit trails, reputation and separation of duties.
In EVE we call those killboards, standings and corp roles, plus a healthy dose of skepticism. Every one of them was paid for by someone who trusted the wrong corpmate.
Two decades of shenanigans taught EVE players that the best ship is the friendship. With @eveailab, we want to find out whether agents can learn that too.