Today we visited the International Hardware Fair 🏗️
Spoke with manufacturers and 3D model designers about real pain points in 3D model sharing & collaboration.
Showed Spaces by @three_vertex and got great insights, feedback, and a few early access signups 🚀
Rejected from @ycombinator W26 — our first ever application.
@three_vertex was born barely a month before the deadline, and we built the prototype in a week.
All good. This is just the start.
Back to building 🚀
🚀 Big News! We’ve released the alpha version of our 3D Model Viewer; a major step toward our full 3D collaboration suite.
Check it out and tell us what you think: https://t.co/RcZc5EH5Yh
The 3D Model Viewer is live now! 🔥
Day 3 of building 🚀
1️⃣ Deployed a staging release on @vercel
2️⃣ Final tweaks for the production release of Spaces
Alpha-1.0 of @three_vertex Spaces dropping tomorrow 👀🔥
Unity 6.3 LTS is here - delivering the long-term stability, verified ecosystem, and performance optimizations developers need for confident development in production.
Highlights include:
🛠️ Streamlined cross-platform development with Platform Toolkit
🎨 Flexible 2D/3D blending
♿ Native screen-reader support for accessibility
⬆️ Seamless upgradeability
✅ Two years of dedicated LTS support
6.3 LTS is also production-verified and already proving itself: MARVEL SNAP reduced their TypeTree runtime memory usage by 99%, and V Rising cut 4-hour build times by over 50%.
Learn more 👉 https://t.co/ZHetsZHK8p
Full-body mocap with just a headset + two controllers. Animotive AI Tracking is here. 🚀
Completely free for non-commercial use, so sign up and jump in and start creating!
All data can be exported to 3D engines like Unity, Unreal, Blender, Maya!
#ai#mocap#vr#madewithunity
Day 2 of building 🚀
1️⃣ Added persistent Redux state to the @three_vertex spaces project
2️⃣ Using localStorage to persist global state + load it as the initial state on refresh 🔄
3️⃣ Tweaked & improving the 3D model viewer 🎨🧩
Onward! 🔥
Day 1 of building 🚀
1️⃣ Finished the auth layer for @three_vertex project spaces
2️⃣ Added a clean client-side route guard
3️⃣ Built 401 token expiry handling in the HTTP layer 🔐
4️⃣ Spun up a tiny MCP server so Cursor can read docs ⚙️✨🔥
.@blu1304_hs shared a fantastic real-time facial expression test set up on a realistic 3D portrait of actor Colin Farrell.
Check out her Unreal Engine work: https://t.co/fbOd9KEHXT
Building an AI-native game engine based on @threejs. Create multiplayer worlds with just prompts and a no-code editor.
Alpha test coming soon.
#threejs#gamedev
So it is possible to setup objects so that they are transparent but still show up in reflections like SSR
Normally, this is a bug but for dark mode toggle we can use it to make the objects reflect the ground which itself is invisible, without changing the environment or lights
Using this, basically we can getting SSR, GI contribution even from the background with a "dummy" geometry that renders to the gbuffer, a simple plane in this case.
Also trying new landing page for threepipe - try here - https://t.co/2T6o7hMTkx
Skyfall-GS turns 2D satellite views into rich, explorable 3D city blocks using diffusion-driven scene synthesis.
The line between “map” and “world” keeps fading.
https://t.co/mQXxO9bhfy