Playable demos, the people who ship them, assets worth loading.
Credit always. Jobs labeled when they show up.
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Progress on the snowboarding game 🏂
Working on kit customisation: two rider styles, board designs, jackets, goggles and more. Going for a ski shop vibe while you pick your gear.
Built with @threejs and GPT-6 Astra
Try it out:
https://t.co/eDC36u7Umo
THIS IS NOT A VIDEO.
THIS IS MY PLAYABLE PORTFOLIO.
I could’ve made a normal portfolio.
But I’m me.
So I turned every idea in my head into one playable web experience. https://t.co/DTsn6BcJjd
A thread ↓
@Blender@threejs
Just finished the Particle Physics chapter @threejsJourney. Of course, I had to turn all the particles into cute rubber ducks. https://t.co/NHq6eHrTyD
Added some rotation, random size changes, and suddenly particle physics feels a lot more adorable.
#threejs#webgpu#particle #threejsjourney #rubberduck #creativeCoding
Astra kept making the cars look ridiculous, so I gave in and used free 3D models made by actual artists 😂
This is Spline Rush now. 6 cars, 6 tracks, 3 minutes of gameplay.
Built with ChatGPT 6 Astra Ultra, @threejs and @WebGPU.
GPT-6 ASTRA PRO, ASTRA PRO, Pro! Yo!
A bear and A snow day. 🐻❄️
He runs, jumps, shakes snow off its fur—and leaves tracks that stay.
Three.js + WebGL2 + WASM. Just one very fluffy bear.
Try it: https://t.co/8aAJWcXuaC
Post: https://t.co/C3flbgkBFX
playing around with some 2.5D games with GPT-6 Astra and @usecrayon. ended up building this idle clicker fan-game of DBZ warriors in the world tournament before buu saga.
Play here: https://t.co/Aip3iOrQuZ
https://t.co/Vpq29aFmKW
About 24 hours now into this project and really happy with how it’s shaped up. The goal was getting waves to actually crash (and look like it) and I think I did it.
You can now go underwater to watch the waves break from below—featuring real arc-tunnel crashes above and below and authentic churn below.
Huge thanks for all the feedback and support today! Fingers crossed the video playback is smooth.
#threejs #claude #astra #webdev
Version 01 of Mountain River
https://t.co/mkx0sz7s9s
https://t.co/f2yDr6RsId
Based off:
https://t.co/ttebeBDFAw
My CUDA WebShader compiler:
https://t.co/PF6ygGtygQ
Original project by @techartist_
🔥 img2threejs × GPT-6 Astra × Hyper3D
Live showcase: https://t.co/fo1PnA85va
This is probably one of the most commercially valuable workflows I’ve tested so far.
Image → Hyper3D → img2threejs → GPT-6 Astra → Interactive Three.js experience.
1/ Hyper3D handles the 3D reconstruction.
2/ img2threejs turns that result into a structured workflow that an AI coding model can actually work with.
3/ And GPT-6 Astra follows the img2threejs pipeline - turning the reconstructed asset into a structured, editable, and interactive Three.js experience with animation, VFX, lighting, and application logic.
The important part isn’t just generating a 3D model, It’s what happens after the model exists.
Instead of ending with a static asset, you can continue building around it with code:
→ Games
→ Interactive product experiences
→ 3D websites
→ Character showcases
→ Virtual worlds
→ Rapid prototypes
3D generation becomes the beginning of the workflow - not the final output.
And when you combine high-quality reconstruction with an AI model capable of understanding and building the surrounding experience, the path from image → 3D → usable product becomes dramatically shorter.
This is exactly the direction I want to push img2threejs.
More experiments with @OpenAI GPT-6 Astra × @DeemosTech are coming this month. 👨🍳
Great news, #VectorZ is finally live !
Feel free to try on : https://t.co/HW5ucxfQ1i
Polishing isn’t finished yet, a few steps left, but I needed to move the netcode forward.
I’ve run a lot of simulations. Never at real scale (100 players).
So I need you today.
If you’re down: test the game and drop any bugs in this thread.
Using google chrome is mandatory.
3 servers: US / EU / Asia
Only one match at a time (they’re on $8 VPS). If a game is already running, you go in queue.
Have fun. Things might explode. I’ll be watching for a while.
#threejs #vibecoding #fable #h1z1vibes
Finally. Paperlab is open source, right now. Paper on the web that behaves like paper. type on it, fold it, grab a corner and peel it. real paper, real math: the sheet can't stretch, so your words bend with the page instead of breaking at the crease.
Six weeks and one stubborn idea. crazy that an internal tool I built for another project turned into a whole library. Using @threejs & @greensock
🔗 https://t.co/cGTJpvwtMN
📂https://t.co/dQyXbr6cv2
just uploaded the interactive version of this animation here:
🔗 https://t.co/YBKtsTKahn
You can play with the parameters and see how they affect the results.
and if you go to the homepage you can explore other visual explorations and stories I’ve made before. Enjoy!
https://t.co/gNMZYTX9Dr
Made it procedural and disabled tree colliders so people can get closer to the trees and touch some grass.
Car by @SyntyStudios and trees are heavily modified @dangreenheck eztrees
Made a cozy kite flying 2.5d game in Threejs with GPT-6 Astra and @usecrayon !
Paint your kites and fly them Above the Rooftops 🪁
Images 2.5 is really nice 😁
Play here : https://t.co/sgnSPRDJBi
would love to get your feedbacks on it!
#indiedev#gamedev
One more (probably I should stop porting gpugems demos). Love this one the performance is so great #threejs@tresjs_dev another way of renderinr water
online: https://t.co/IqbQ5UadWL
BasedOn: https://t.co/j8Z3wq5xnu
it's insane what you can now do with GPT-6-Astra + fal
i made this browser horror game inspired by the weeping angels in Dr. Who: they only move when you can't see them
Try it. Desktop + headphones 👁️
https://t.co/HiKzpk5k1v